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Showing 4297 results
This quick game is provided by ASE and it aims to recap and reinforce students' knowledge of some aspects of physical processes. The resource comprises of cards and instructions for playing the game. Students compete to collect the beginning and end of statements or questions. Areas covered are electricity, forces...
This sub-collection of materials from the dy/dan collection contains three resources that bring mathematical storytelling to the classroom in the context of ‘speed, acceleration, and motion’. Resources comprise:
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Act One: a video or photograph to provide a ‘hook’ to the problem
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Act...
In this Bowland assessment task, students are asked to calculate the average amount of time Santa can spend in each house in the UK on Christmas Eve. Students are presented with facts about the population of the UK and constraints by which Santa must abide. They are then required to make reasonable assumptions and...
This Bowland assessment task requires students to list all the outcomes when the numbers on two spinners are added together and calculate the probability of each outcome. Students analyse three bingo cards to determine which is the most likely to win and are required to design a bingo card which has the best chance...
Archimedes’ Spirals: SMILE card 1998 is a booklet of activities beginning by explaining...
This activity from the CS4FN team at QMUL is a metaphorical introduction to Human-Computer Interaction (HCI), graphical user interfaces (GUIs) and the difficulties of working at the command line.
The whole-class activity uses a game called spit-not-so. The winner of the game is the first to choose, from a...
In this podcast from the Planet Earth Online collection and the Natural Environment Research Council (NERC), Sue Nelson hears about the birth of an ocean in the Afar depression in the Horn of Africa. The continental crust is being ripped apart at a phenomenal rate – one metre every year over the last five years. In...
The Spode Group was a group of mathematics teachers and lecturers who were developing curriculum material in secondary mathematics which encourages the use of applying mathematics to practical problems.
This collection of resources includes problems for students in lower secondary schools through to those...
In this Bowland assessment task, students are required to design a sports bag for a sports company. The bag is in the shape of a cylinder. Students draw the net of the bag from the given dimensions and consider how the three pieces of the bag, the main body of the bag and the two circular ends, should be cut from a...
Chris Holmes is a sports technologist for sports equipment manufacturer Adidas. This Department for Education clip is useful in showing students how a career such as this relies on a background of STEM study. Chris describes how he specialises in the development of sports balls. His job is to investigate the best...
James and the team at the International Tennis Federation team design equipment to help beginners to pick up the techniques of the game easily. Their work also ensures that Murray, Federer, Nadal and Djokovic all compete fairly and Wimbledon wins are down to talent, not racket-type!
Tomorrow’s Engineers took...
This resource created by the IET is one of a series of resources designed to allow learners to use the theme of the men’s football World Cup to develop their knowledge and skills in design and technology. In this activity, learners will design a sports team logo.
The activity could be used as a one-off main...
This resource from the Nuffield Foundation provides simulated information regarding an invoice, phone bill and bank statement. Each document contains several errors and students will have to check the details carefully to establish the correct values. Copies of the invoice, phone bill and bank statement with gaps...