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Written in 2009 by the Department for Children, Schools and families, this resource sets out the government's support for behaviour in schools at that time.

This STEMNET resource describes the background and career of STEM Ambassador Chris Robbins, a design engineer and Director of a small independent consultancy.

Chris uses maths to help companies solve problems by developing mathematical models and associated software to help select appropriate materials and...

Magnetism is a key scientific phenomenon. Utilising this has allowed designers to create new and innovative products, such as fully working MAGLEV trains and hoverboards.

This resource focusses on designing a hoverboard that works using magnetism and magnetic field.

In this activity, aimed at secondary-aged pupils, the students will design a new carriage that is powered by electricity for the King’s coronation. They will consider the design brief and criteria for the carriage before sketching and...

This is one of a set of resources produced in conjunction with the engineering company Arconic. The resources are designed to support teaching of key engineering concepts at both key stage 3 and key stage 4, including the new GCSE in Engineering. This resource focusses on designing a sustainably powered aircraft...

From Practical Action, this resource is an eco-tool used to compare the sustainability of two products or design ideas.

Senior Design Engineer Lee helps to make buildings as energy-efficient and environmentally friendly as possible. Lee started out as an apprentice at NG Bailey, learning and applying engineering skills in work. He's now in his final year studying for a degree in building services engineering.

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Design for a better world is a design challenge for students aged 11-14 years. It offers students the opportunity to:

  • Learn about the global goals for sustainable development.
  • Access a range of global contexts including water and sanitation, food security and climate action in which to...

This resource gives students a brief overview of the different options available when building a parachute for the CanSat Competition. Students will learn about the underlying physics of parachutes and their design and how to control the speed of their CanSat. 

Learning objectives:

  • Understand...

This collection of three resources asks students to:

*design and model the physical elements of a robot arm and demonstrate how this could be achieved using a smart material. Students can then subsequently use this information to support the design of a robot arm.

*design and model a robot arm in 2D,...

Designing the Future from Siemens is a set of activities which help students to discover the manufacturing process and how digitalisation is making factories smarter.

This resource includes an online interactive game which allows pupils to explore a smart factory highlighting the different areas in the...

The ‘development’ section of the Fixpert's resource focuses on creating and testing a prototype for an outcome that meets their fix partner’s needs. Students build critical skills through evaluation and they practice design decision making that balances design ideas against user needs. Activities include a focus on...

This set of three mini-interactive online games from Siemens explore a variety of digital industries:

  • Cybersecurity
  • Internet of Things
  • Digital Twins

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This suite of student activities, challenges and related resources aims to give students an insight into the roles of engineers following a natural disaster.

The short introductory activities increase students’ awareness of the range of types of natural disaster and the kinds of problems associated with them...

This collection of short videos have been created by STEM Ambassadors as part of the Discover STEM programme. Each Discover STEM video is presented by a STEM Ambassador, working in industry or university. The videos cover curriculum related topics...

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