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Showing 438 results
A colourful display poster showing ten reasons to to inspire young learners to consider the exciting and meaningful careers available in science, technology, engineering and maths.
This poster shows 100 exciting job roles that link to science, technology, engineering and maths.
Be inspired by the array of jobs you could consider in the future if you keep your options open with maths and science:
- Space structures engineer
- Stadium designer
- Flood modeller...
This resource introduces pupils to the uses of 1D barcodes and 2D barcodes (Quick response or QR codes). Pupils are asked to research the 2 types of barcodes, their advantages and disadvantages. They are then directed to websites to create their own 1D and 2D barcodes. The tasks in the resource could be used in...
In order to systematically plan to promote social and emotional skills it helps to categorise them and this National Strategies resource does this within five aspects of learning, based upon Daniel Goleman’s classification (Goleman, 1996). Each aspect is subdivided into skills and then still further into a series...
This resource contains a large number of activities which were originally aimed at students using Visual Basic, other than a few mentions of pressing a button to make something happen, they should all be readily implementable in plain python. The booklet has 7 or 8 missing challenges on Sorting and Searching, but...
A Godlike Heart is a short story about computational thinking, introducing the idea of using binary to represent different kinds of information. Set in ancient Mexico it follows the story of the kidnapping of and subsequent search for the daughter of a great “Jaguar Knight”, a general in the Mexican army.
It...
Linking Careers to the STEM Curriculum is a careers resource aimed at teachers of science, design and technology, computing, engineering and mathematics. It offers immediate ideas to try, longer term solutions and resource recommendations for linking careers to lessons.
This guide will help you to:
...There is a world of opportunities in STEM. Discover STEM heroes who have made a difference in our lives, think critically about how STEM careers are portrayed in films and TV and explore different ways to get into a STEM career.
This Catalyst article focuses on Katherine Johnson, who was one of a number of black American women whose work as 'computers' made NASA's early work possible.
This article is from Catalyst: Secondary Science Review 2017, Volume 27, Issue 3.
This resource was designed by The Economist Educational Foundation to support PA’s Raspberry Pi competition 2020. However, it can also be used by schools that are...
This booklet was created by the Computer Science for Fun team (Paul Curzon, Peter McOwan and Jonathon Black), for a Junior School project on artificial intelligence. Its articles include:
- The history of ‘living dolls’
- How we recognise intelligence - which animals / machines are clever? ...
This edition of the Computing at School (CAS) newsletter covers a range of topics including:
*Unplugged computing magic tricks
*Programming using Alice, Scratch and GameMaker
*Making games with Kodu
*Object oriented programming in Java with Greenfoot
The Grand Challenges – Our Futures programme (2018 to 2023) aimed to help young people develop the skills needed to bridge the gap between today’s learners and tomorrow’s career choices. The Government’s Industrial Strategy set out key Grand Challenge themes, aimed at putting the UK...
This resource forms part of the ageing society resources from the Grand Challenges resource collection. The introductory video can be found here.
The ageing society – level 2 resource package consists of activities designed to run for around two to three hours...
This resource forms part of the ageing society resources from the Grand Challenges resource collection. The introductory video can be found here.
The ageing society – level 3 resource package consists of activities designed to run for around two to three hours...