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Showing 7020 results
This activity introduces students to space and planetary science whilst teaching skills that engineers and scientists use to analyse data from other planets. Students are given a detailed introduction to the programme ‘Python’ through the resources and are taught about the needed set up, spectral algebra and...
In this programming task students have to create a program to calculate how much to pay delivery drivers based on either the hours they work or the number of parcels they deliver. The students are given the rules that should apply to the program and are then encouraged to plan their program either as a flowchart or...
In this programming task students have to create a program to calculate the cost of a journey made by self-employed delivery drivers. The students are given the rules that should apply to the program and are then encouraged to plan their program either as a flowchart or pseudocode before they start to code in...
The basics of programming are explored through a “beat that dice” game. It is assumed that students already have some knowledge and experience of programming before watching the first video, and the purpose of this video is to marry the theory of programming to the established practical experience in preparation...
This resource develops coding with RobotC, in combination with VEX robotics. It provides a series of student tasks that increase in difficulty over time, developing student awareness of RobotC and its application within robotics. This resource would work as a compliment to using VEX IQ in the classroom and as a...
Severin Skillman develops software applications and systems to help dementia patients. In this video he talks about his work...
This is a resource aimed at students aged 11-14. It is one of a series that support the use of the BBC micro:bit in the classroom. The pack contains several lesson plans, presentations and student handouts. The first ‘unplugged’ lesson introduces students to how programmable systems work, the second they are walked...
- What is practical science like in many secondary schools?
- What do we want it to look like?
- How can teachers, departments and schools be encouraged to plan...
This guidance is aimed at businesses and other organisations looking to provide support and inspiration for science, technology, engineering and mathematics (STEM) in schools. It is based on consultation with teachers, further developed through debate between teachers, businesses and learned societies. Teachers...
The project was part of a wider Department for Children, Schools and Families (DCSF) programme to encourage more young people to continue studying science beyond the age of 16. It addresses in particular a commitment in the Government’s Ten Year Science and Innovation Framework 2004–2014 to “review the Building...
The Science with Technology Project Management unit, from the Association for Science Education and the Design and Technology Association, introduces students to some of the techniques and skills that can help people to manage projects more effectively. It was developed...
This book describes young people’s attitudes, beliefs, motivations and behaviours that affect their decisions on subject choice and career paths to add depth to the current understanding of how young people perceive STEM careers.
Four phases of research activity with young people; qualitative, social...
Chris is a project engineer with E.ON. In this video Chris explains how his physics teachers at school were the inspiration for him to go into his current role, following a school trip to a nuclear power station. He discusses his experiences after completing a degree in Aeronautical Engineering and how he went on...
Aoibheann is a project engineer and she works out how to put together or improve a production line to make great chocolate on a large scale. She tested Toffee Crisps to make sure they were right for consumers when she started at Nestlé before moving on to the coffee-making process, which is where she works now....