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Showing 4297 results
This SMILE resource contains three packs of games, investigations, worksheets and practical activities supporting the teaching and learning of area and perimeter, from calculating area by counting squares to finding the formula for the area of a trapezium.
Area and Perimeter pack one ...
This sub-collection of materials from the dy/dan collection contains three resources that bring mathematical storytelling to the classroom in the context of ‘area of a circle’. Resources comprise:
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Act One: a video or photograph to provide a ‘hook’ to the problem
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Act Two: further...
Mathcentre provide these resources which cover aspects of arithmetic, often used in the field of engineering. They include fractions and their associated arithmetic, calculations involving surds, using standard form, as well as understanding and drawing the graph of a function.
Comprehensive notes, with...
This resource contains eight activities for use in the classroom.
Self descriptive numbers: 'Four' is a self descriptive number as the word four contains 4 letters. This is the only number for which this is the case. However if 22 is represented as 17+1+4 then this written in words takes 22...
This MEP resource from CIMT is taken from text book 7A which covers the mathematics scheme of work for the first half of year 7. This resource covers: addition and subtraction of whole numbers, dealing with brackets, addition and subtraction of decimals, dealing with money. The initial file forms part of the...
This MEP resource from CIMT is taken from text book 7A which covers the mathematics scheme of work for the first half of year 7. This resource covers, place value, rounding to the nearest 10,100,1000 and rounding to decimal places. The initial file forms part of the textbook. The activities sheet, extra exercises...
Students design a new layout for the classroom, measuring the furniture, making scaled cut-outs and placing them on a prepared plan.
This resource is part of the Nuffield Maths Level 1 Foundation resource collection.
Leading behaviour...
Artificial Intelligence (AI) is becoming necessary in many areas of life, from healthcare to entertainment. This collection of resources support exploration of Artificial Intelligence for students aged 7 to 16.
The Grand Challenges – Our Futures programme (2018 to 2023) aimed to help young people develop the skills needed to bridge the gap between today’s learners and tomorrow’s career choices. The Government’s Industrial Strategy set out key Grand Challenge themes, aimed at putting the UK...
This resource forms part of the artificial intelligence resources from the Grand Challenges resource collection. The introductory video can be found here.
The artificial intelligence – level 2 resource package consists of activities designed to run for around two...
The materials in this resource are from the Secondary National Strategy ‘Progressing to Level 6 and beyond in science’ project. They were intended for science teachers who are focusing on helping their students in developing skills in aspects of ‘How science works’ –...
This report was commissioned by the National Curriculum Council to look at the developments in design and technology education, soon after it was introduced to the National Curriculum. The article outlines some general features of the design and technology curriculum and looks at the importance of managerial as...
This assembly activity, provided by the Association for Science Education (ASE), focuses on the controversy surrounding mobile phones. The aim of the SYCD assembly series is to make students more aware of their need for scientific understanding in the world outside school.
This assembly resource from the Association for Science Education (ASE) aims to take a light-hearted look at why some science fiction ideas become reality and others do not. The assembly emphasises the importance of a basic understanding of science, in order to enter...