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Can computers understand emotions? Can computers express emotions? Can they feel emotions? This video, from the University of Cambridge, examines the research of Professor Peter Robinson exploring how emotions can be used to improve interaction between humans and computers.

The research team is collaborating...

This London Engineering Project case study, part of the Royal Academy of Engineering collection, gives Year 8-10 students information and knowledge about some of London's famous landmarks.

The activity illustrates the...

This handbook looks at opportunities for educators to introduce environmental education across the national curriculum for key stages 3 and 4 in England.

It looks at the curriculum and gives examples and case studies of how teachers can explore environmental issues with their students. It provides...

In this resource students consider the ethical values of personalised healthcare. The Council reported that there are five widely acknowledged ethical values are identified that should be taken into consideration when weighing up the potential harms and benefits of...

In this activity students explore why a water clock was the world's first programmable system. Programmable systems are by no means a modern invention. Many regard the first to be Ktesibios's water clock, which was invented approximately 2250 years ago.

The aim of this activity is that students apply what...

This magic trick from the Computer Science for Fun team at QMUL shows that computing is about more than just programming and computational thinking is about more than just algorithms.

A simple mathematical approach is taken with dealt piles of cards – this allows the dealer to control the whereabouts of the...

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This report contains eighteen recommendations relating to the importance of the teaching of statistics in the English education system. There are four recommendations under the heading of Statistics in our national life; five recommendation under the heading of Statistics in the School Curriculum; three...

The resources help explore the various motivations that are driving the biofuels industry in different countries, and the possible impact that biofuels can have on people’s everyday lives. This resources include a role-play exercise to aid further exploration of the impacts of biofuels production in countries such...

The Great British Space Dinner Challenge contains nine lessons:

Lesson 1: All Aboard the International Space Station (ISS). Sets the scene with a brief introduction the ISS and the Great British Space Dinner Challenge. Students develop a brochure about the ISS suitable for...

This Cre8ate maths activity deals with the external costs of transport which affect society but which are not paid for by the transport users who cause them. Road, rail, air and water are compared. Mathematical connections involve working on inverse proportion, conversion calculations, compound percentage change...

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