Filters
Clear allSubject
- Careers (138) Apply Careers filter
- Climate Change (14) Apply Climate Change filter
- Computing (216) Apply Computing filter
- Creative arts and media (2) Apply Creative arts and media filter
- Cross curricular (166) Apply Cross curricular filter
- Design and technology (332) Apply Design and technology filter
- Engineering (193) Apply Engineering filter
- Food Preparation and Nutrition (29) Apply Food Preparation and Nutrition filter
- Leadership (24) Apply Leadership filter
- Mathematics (687) Apply Mathematics filter
- Personal development (25) Apply Personal development filter
- Psychology (21) Apply Psychology filter
- Science (749) Apply Science filter
- Space (42) Apply Space filter
- STEM Ambassadors (9) Apply STEM Ambassadors filter
- STEM Clubs (28) Apply STEM Clubs filter
Age range
Type
- Activity sheet (517) Apply Activity sheet filter
- Article (40) Apply Article filter
- Assessment (15) Apply Assessment filter
- Audio (1) Apply Audio filter
- Data set (16) Apply Data set filter
- Demonstration (16) Apply Demonstration filter
- Experiment (44) Apply Experiment filter
- Game (9) Apply Game filter
- Group work (27) Apply Group work filter
- Image (32) Apply Image filter
- Information sheet (68) Apply Information sheet filter
- Interactive resource (24) Apply Interactive resource filter
- Open-ended task (23) Apply Open-ended task filter
- Poster (24) Apply Poster filter
- Presentation (62) Apply Presentation filter
- Quiz (4) Apply Quiz filter
- Research (142) Apply Research filter
- Self assessment (7) Apply Self assessment filter
- Simulation (3) Apply Simulation filter
- Teacher guidance (536) Apply Teacher guidance filter
- Textbook (21) Apply Textbook filter
- Video (202) Apply Video filter
- Include Physical Resources (26301) Apply Include Physical Resources filter
Showing 1642 results
This briefing note, intended for Governors and Senior Management Teams, fleshes out the background to the introduction of computing in schools and is intended as a basis for a strategic debate about reform of the ICT curriculum. It has been written mainly with schools in mind, but the broad outline of the argument...
"Computing isn't about computers" - this quote from one of the CS4FN authors, Paul Curzon, should give you an idea about the resources in this collection. Designed to inspire, these activities are about people, solving puzzles, creativity, changing the future and, most of all, having fun. Magic tricks, philosophy,...
- Entrants create an original key-frame computer animation, up to one minute in length, using eligible software including: Alice, Flash, Scratch, Blender, Autodesk 3D Studio Max, Autodesk Maya, and Serif DrawPlus. Entries can be from individuals or from small teams. Prizes are awarded by...
Use these combat cards to show how technology has evolved over the years. From Apple iPads, Raspberry Pi, Micro:bit to the IMB Personal computer. Compare RAM size, Cache, CPU, whilst learning how each piece of technology was made and developed.
Written by Mark Dorling and Matthew Walker for Computing at School, this document maps the computer science, information technology and digital literacy strands of the National Curriculum Computing Programme of Study.
Each of the progression pathway statements is underpinned by one or more learning outcomes...
This edition of the Computing a School (CAS) newsletter includes articles covering:
*Pedagogy of computational thinking and programming
*Modelling and simulation with StarLogoTNG
*Scratch and RoboMind
*Text-based programming with Small Basic
*Route finding with graphs at A-Level...
This edition of the Computing at School newsletter contains articles on:
*Using Scratch4Arduino in primary schools to make musical instruments
*Learning algorithms with folk dancing and fairy tales
*Kodu programming
*Developing computing schemes of work
*Functional programming...
This resource contains ten posters which explain key words in the primary computing curriculum. ‘Al-the-gorilla’ explains what each key word means in a fun and informative way. The key words described are algorithm, debug, input, output, process, program, repetition, selection and sequence. The resource has been...
This textbook takes an ‘unplugged’ approach to learning the critical concepts in computer science. It relies heavily on metaphors as a means for readers to grasp new topics and relate them to their current understanding. It also contains puzzles which aid understanding.
The book includes chapters covering...
This edition of the Computing at School newsletter focuses on pedagogy, and contains articles covering:
*Barefoot Computing teaching resources and ready-to-deliver CPD with QuickStart Computing
*BCS Certificate in Computer Science Teaching
*Baseline assessment of computing
*Bebras...
This edition of the Computing at School newsletter, from a time of extensive curriculum change, includes:
*Arguments for teaching computational thinking
*Introduction to Arduino
*A short article about JavaScript in secondary schools
This early edition of the Computing at School (CAS) newsletter includes articles on Scratch programming and curriculum structure in lower secondary school. Also, videos showing the importance of maths in computer science are highlighted.
The idea of a concept cartoon, can be used to assess children’s ideas at the start or end of a topic. Look at the snowman’s coat concept cartoons, which misconceptions do you think children will have about thermal insulation? Think about the next science topic that you will be teaching and find out the...
This concept cartoon explores student's ideas about heat and insulation. A common misconception is that some materials have the property of making things warm. In this case because we have put coats on to keep warm there is a tendency to believe that the coat will also make the snowman warm so that it will melt...
This Pedagogics resource uses the following quote from the Chinese philosopher Confucius: "Tell me...and I will forget. Show me... and I will remember. Involve me... and I will understand"