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Showing 1642 results
This report, published in 1980 by the Association of Advisers in Design and Technical Studies, describes and justifies the area of the curriculum then known as craft, design and technology. It states the importance of the skills that it teaches - allowing individuals to interact rationally and positively with the...
These Cre8ate maths activities are provided to introduce students to the fundamental processes involved in programming a computer. Students are given drawings, along with the Logo commands which have been used and, by...
This unplugged activity uses a large model of a face, operated by several children working together, to teach how ‘emotion’ can be expressed by robots following simple rules. These rules are expressed as IF, THEN, ELSE, statements which, when...
In these activities, learners will work in groups to share their knowledge of the use of technology in sport and to test a beep tester.
In this activity from the IET pupils learn about density and materials, whilst creating their own lava-lamps with water, sunflower oil, bicarbonate of soda and food colouring. They also learn how to create oil-and-water prints and mix olive oil and balsamic vinegar together to make a dipping sauce for bread.
This is one of a set of resources from the IET that uses the theme of the lunar new year to reinforce basic maths skills through the use of Chinese calligraphy. The activity is aimed at key stage 3 pupils with low levels of attainment.
Pupils learn about and make use of Chinese calligraphy. They will learn...
At Bishop Challoner Catholic College in Birmingham, a STEM project entitled “Rockets in Motion” took place during the autumn term of the 2010-2011 academic year. The project ran through a series of after-school sessions led jointly by the science, technology and...
This engineering challenge asks students to create a minute-long digital animated film that tells a creative, fictional story about a concept related to engineering. The resource provides questions to support students through the process of planning their video and asks them to create a storyboard before filming to...
This resource from the MIT team where Scratch originated consists of a teacher guide and student workbook.
...
Published by the Wellcome Trust in 2007, this report is the product of a feasibility study for a touring exhibition to promote creative learning in science. The study involved:
* Evaluating the Trust's objectives for such an exhibition and making recommendations on the
feasibility of meeting these...
Astronauts are required to put many objects and devices together as part of their missions. Some of those are small objects that astronauts must manipulate during their stay at the International Space Station (ISS).
In this activity, teams of students will assemble a puzzle as quickly and correctly as...
Perform multi-joint weight-bearing exercises such as body-weight squats for lower body strength, and push-ups to develop upper and lower body strength. Push-ups should be done with arms extended (but not locked), and level with the chest. Students who cannot do standard push-ups should begin with bent-knee push-ups...
Students often seem uncomfortable when confronted with a science teacher talking about mathematics in a science lesson or a design and technology teacher talking about science in a design and technology lesson.
Karen...
This resource provides instructions for building a card buggy and creating a sample programme for your crumble board. You will need motors, a battery pack and connectors to complete the project.
The Crumble “Getting Started” guide includes an overview of the Crumble software and a step-by-step guide to writing your first program. It also covers:
- Sparkle control
- Motor control
- Using inputs (digital and analogue)
- Using variables and maths in your programs