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Produced in 1987, this document written by the Department for Education and Science and HM Inspectorate was intended to stimulate a professional debate and to contribute to reaching national agreement about the objectives and content of the school craft, design and technology curriculum of the time.

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This resource, published in 1980 looks at how craft, design and technology was being taught in schools and, using case studies as examples, examined what made for successful practice. The roles of teachers, heads of department, technicians and local authorities are examined, highlighting how these roles were...

This report, published in 1980 by the Association of Advisers in Design and Technical Studies, describes and justifies the area of the curriculum then known as craft, design and technology. It states the importance of the skills that it teaches - allowing individuals to interact rationally and positively with the...

In these activities, learners will create and develop a programmable pedestrian crossing using the micro:bit.

 

In these activities, learners will work in groups to share their knowledge of the use of technology in sport and to test a beep tester.

 

In this activity from the IET pupils learn about density and materials, whilst creating their own lava-lamps with water, sunflower oil, bicarbonate of soda and food colouring. They also learn how to create oil-and-water prints and mix olive oil and balsamic vinegar together to make a dipping sauce for bread. 

This is one of a set of resources from the IET that uses the theme of the lunar new year to reinforce basic maths skills through the use of Chinese calligraphy. The activity is aimed at key stage 3 pupils with low levels of attainment.

Pupils learn about and make use of Chinese calligraphy. They will learn...

At Bishop Challoner Catholic College in Birmingham, a STEM project entitled “Rockets in Motion” took place during the autumn term of the 2010-2011 academic year. The project ran through a series of after-school sessions led jointly by the science, technology and...

This resource challenges students to design a spectacular human-powered invention for creating the spark which lights the bio-fuel generator of a newly built state-of-the-art, eco-friendly house. The students need to produce a design for their invention and enough evidence to convince the judges that the device...

Students often seem uncomfortable when confronted with a science teacher talking about mathematics in a science lesson or a design and technology teacher talking about science in a design and technology lesson.

Karen...

The Crumble “Getting Started” guide includes an overview of the Crumble software and a step-by-step guide to writing your first program. It also covers:

  • Sparkle control
  • Motor control
  • Using inputs (digital and analogue)
  • Using variables and maths in your programs
...

Published in 1991 by the Scottish Office Education Department, the Assessment 5-14 guidance provided a basis for effective, coherent and manageable assessment of students' achievements in relation to standards of attainment set out in the 5-14 curriculum guidelines. Covering planning, teaching, recording of...

From the design and technology QCA, QCDA and Ofqual collection, these resources outline the curriculum required for various ages of student, along with subject criteria for examinations.

...

Explore cyber control through this activity pack, looking at networks of connected devices. It covers:

  • The benefits of devices connected via the internet and scenarios to consider
  • The dangers of hacking
  • A programming task using the micro:bit using Bluetooth
  • A sorting images...

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