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Showing 1376 results
A series of resources from the IET designed around the theme of the future of flight with the purpose of developing pupils knowledge and skills in design technology, engineering and mathematics.
Futurecade was developed as an interactive suite of games allowing students to explore how science and technology impacts on their everyday lives. These resources were developed to accompany the games which were inspired by technology in the fields of robotics, satellites and space junk, geo-engineering...
GO asks us to consider the big questions facing human movement. How can we increase global travel without polluting our planet? How do we bring people from different countries closer together? What are the challenges to our everyday mobility?
How might we redesign everyday objects to make travelling...
This resources investigates how electrical energy is generated from renewable and non-renewable sources.
Suggested learning outcomes include:
- To know the difference between a renewable and a non-renewable source of energy.
- To understand how electrical energy is generated from at least...
Generation Logistics is an initiative from the Chartered Institute of Logistics and Transportation to demonstrate to students and teachers the relevance of the logistics industry to their lives and the wide variety of career opportunities available.
The resources contained within this collection apply real-...
This resource provides a set of videos of a practical investigation aimed at supporting working scientifically in the classroom and relating science to real world experiences. In the first video, Professor Brian Cox joins a teacher to find out how some...
This collection of resources from the Geological Society highlight some engaging ways to not only teach pupils about rocks, but also fossils, dinosaurs, volcanoes, earthquakes and extracting metal compounds from their ores. The primary and secondary collections are suitable for current teaching whereas the legacy...
The ‘getting started’ section of the Fixpert's resource focuses finding a 'fix partner' and identifying a design problem they experience. Structured activities are provided for developing interview skills, along with an activity considering the needs of someone with limited dexterity or mobility.
This collection from the Rowett Institute of Nutrition and Health offers an integrated, structured cross-curricular programme of learning and teaching about how to develop a balanced lifestyle. The programme runs from Early Years through to lower Secondary and includes activity worksheets, teachers' notes,...
This collection of Getting Started resources will help you to set up the V&A Challenge with your students. Getting Started focuses your students on establishing a design team. The downloadable resources provide ideas for mini team challenges that your students can take part in to help them begin their creative...
This micro:bit resource explains how the on board buttons and sensors can be controlled, using the micro:bit visual Makecode – blocks.
The resources explains how to control:
- On board buttons
- Light sensor
- Temperature sensor
- Magnetic field sensor and compass
- ...
Charlie Taylor’s Behaviour Checklists, Getting the Simple Things Right, look at the simple things that should be put in place to create good behaviour for learning. It includes the two lists 'key principles for headteachers to help improve school behaviour' and 'behaviour checklist for teachers'.
This report published by the Nuffield Foundation in January 2012 provides an up-to-date picture of the scale of UK foundation resources devoted to international development. It also identifies how these resources are distributed across region and need, and how foundations approach international funding activities...