Filters
Clear allSubject
- Careers (47) Apply Careers filter
- Climate Change (2) Apply Climate Change filter
- Creative arts and media (3) Apply Creative arts and media filter
- Cross curricular (33) Apply Cross curricular filter
- Design and technology (197) Apply Design and technology filter
- Engineering (118) Apply Engineering filter
- Food Preparation and Nutrition (2) Apply Food Preparation and Nutrition filter
- Leadership (1) Apply Leadership filter
- Mathematics (142) Apply Mathematics filter
- Personal development (2) Apply Personal development filter
- Psychology (1) Apply Psychology filter
- Science (162) Apply Science filter
- Space (2) Apply Space filter
- STEM Ambassadors (5) Apply STEM Ambassadors filter
- STEM Clubs (14) Apply STEM Clubs filter
Age range
Type
- Activity sheet (168) Apply Activity sheet filter
- Article (72) Apply Article filter
- Assessment (3) Apply Assessment filter
- Audio (5) Apply Audio filter
- Data set (2) Apply Data set filter
- Demonstration (3) Apply Demonstration filter
- Experiment (2) Apply Experiment filter
- Game (6) Apply Game filter
- Group work (5) Apply Group work filter
- Image (13) Apply Image filter
- Information sheet (29) Apply Information sheet filter
- Interactive resource (7) Apply Interactive resource filter
- Open-ended task (2) Apply Open-ended task filter
- Poster (14) Apply Poster filter
- Presentation (83) Apply Presentation filter
- Quiz (1) Apply Quiz filter
- Research (38) Apply Research filter
- Self assessment (1) Apply Self assessment filter
- Simulation (4) Apply Simulation filter
- Teacher guidance (190) Apply Teacher guidance filter
- Textbook (18) Apply Textbook filter
- Video (42) Apply Video filter
- Include Physical Resources (609) Apply Include Physical Resources filter
Showing 532 results
Students who refuse to follow instructions are among the most...
This document from the Department of Education looks at how Saint Benedict Academy supports pupils who persistently misbehave in their turnaround centre and deal with poor behaviour consistently. The resource explores the school's turnaround centre and it's 'C' system, as part of the managing behaviour and bullying...
This activity follows on from a previous graphics surface project. Previously a single graphics surface was created - this Python program uses multiple surfaces to build more complex graphics and to create effective animations.
Students are encouraged to experiment with the behaviour of the program, and to...
A terrifying virus has been spreading around the world. In a matter of weeks, it has killed 90% of the world’s population. Even worse, the victims don’t stay dead. Now, these zombies are roaming the streets looking for their next meal: your brains! Your challenge is to stay alive until scientists find a cure. Be...
You’re in the middle of a once-in-a-lifetime sailing trip around the world. As you pass the tropics, you plough into a pile of floating debris. A large log smashes into your hull and your yacht quickly sinks. Luckily for you, you’re a great swimmer, and you can see a small island on the horizon. Unluckily for you,...
Using a set of simple ‘swap puzzles’, this CS4FN activity helps students to learn, fundamentally, what an algorithm is and how they can be made more efficient. Students are encouraged to create algorithms for solving the puzzles which can be used by future players to win, with no understanding of the game, in as...
To play a simple game called Hexapawn, an ‘artificially intelligent’ computer is created made entirely from sweets. The game is like a mini version of chess; the rules are explained fully, and a playing board drawn. The ‘machine’ then ‘learns’ how to improve its playing of the game by trial and error and by ‘...
The Computing at School newsletter is published three times a year. It is full of practical ideas for teachers of computing in primary and secondary schools, with articles contributed by a number of CAS members. With input from teachers, academics, advisors and industry professionals, it provides a varied source of...
This task gives students the opportunity to consider the wider implications of unauthorised access to the computer systems of a logistics business. Students are asked to investigate the main areas covered by the Computer Misuse Act and techniques used by hackers to access a company's data and systems. Students are...
This document from the Department of Education looks at how St Gregory's Catholic School Science College educates pupils and parents about cyberbullying through newsletters, their 'Parent Zone' and curriculum. The resource explores the school's resources for parents, mobile phone and behaviour polices as part of...
This infographic gives a clear overview and summary of the progression of the Teach Computing Curriculum through each key stage and year group from the beginning of key stage 1 through to the end of key stage 4 with suggestions for post-16 options.
The Teach Computing Curriculum resources contain everything...
This resource contains a variety of activities and teacher resources to help students develop their problem solving skills, these are mostly through the use of unplugged activities which also encourage the development of skills associated with creating algorithms. The resources consist of teacher guides for each of...
A series of five lesson plans aimed at students with no knowledge of Python. In the description it is stated that depending on the students' level of ability these might be adapted to take up to eight lessons. The resource contains some discussion about how and why one might want to start using Python as their...
This booklet contains all the IET teaching resources for the BBC micro:bit.
Tech We Can provide free learning materials to educators to inspire all pupils about a future in computing and technology careers. The resources in this collection show how technology can be used in manufacturing and to enhance security.