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Innovation is all around us; every day businesses are set up and new products or services created. Companies House states that around 500,000 new businesses are registered every year in the UK, with an average of 30,000 new products launched. 

At the bottom of this page, you can download the Innovation...

Alan Cucknell's job consists of finding new and innovative ways to make their clients' products stand out from the crowd. This...

Innovation in Teacher Education, from the Nuffield Foundation, describes how tutors involved in the Science Teacher Education Project (STEP) cooperated to devise and try out a variety of exercises and activities as alternatives or additions to established tutorial procedures as practiced in the early 1970s. Thus...

This resource looks at what properties of infra-red make it so useful in gaming technology? Students develop a working prototype of a simple infra-red electronic circuit, identify an input and an output and test the performance of the circuit. They then explain how the findings of their research could affect their...

Using the context of the Nintendo Wii, this starter activity develops an understanding of the terms system, input, process, output and signal, and asks students to identify these features in some common products which are shown in the presentation.

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Inquiry maths is a model of teaching that encourages students to regulate their own activity while exploring a mathematical statement called a prompt. Inquiries can involve a class on diverse paths of exploration or in listening to a teacher's exposition. In inquiry maths, students take responsibility for directing...

This collection includes some activities for primary and secondary aged pupils which can be used to support Insect Week  organised by the Royal Entomological Society as an annual celebration of the ‘little things...

The Inside Body resource from the Association for Science Education (ASE) provides a template that students use to produce their own ICT presentations on the effects of a substance on the body.

By completing this...

Produced by Science & Plants for Schools (SAPS), these materials look at the work of product manager, James Seymour. Through investigating organic food crops and horticulture, students gain a greater understanding of the career opportunities available in plant...

This Ofsted publication is one in a series that gives guidance on inspection of subjects, in this case Design and Technology. Inspectors’ need to evaluate:

• How high are the standards in design and technology, and are they high enough?
• How well are students progressing?
• How well is design...

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A collection of resources for GCSE Design and Technology that support student understanding of key employers in the Design, Technology and Engineering industry (as...

Did you know that some of our everyday materials used on the high street were originally designed for use in space? Many of these space-inspired materials are also part of the Design and Technology (D&T) curriculum, including shape memory alloys, Kevlar, titanium, GORE-TEX and graphene to name just a few.

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This collection of resources has been developed to support the teaching of modern materials. Each resource is inspired by space, providing information, experiments and discussion points for each of the modern materials and technologies.

This collection of resources has been developed to support the teaching of smart materials. Each resource is inspired by space, providing information, experiments and discussion points for each of the smart materials and technologies.

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