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Showing 6461 results
This collection of resources supports teachers to run the V&A Innovate National Schools Challenge with their students. It contains downloadable resources and inspiring videos that will helps students participate in the creative design process needed to approach the 3 design challenges:
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This resource for VEX IQ Modkit helps students to understand the basic principles of using blocks of code to create a programme. The Modkit blocks have been reproduced so that they can be printed and used by students for discussion and when planning their code. This resource contains a classroom presentation...
This resource uses VEX IQ robotics as a context for physics lessons. Lesson content covers an understanding of robots and their uses, forces, pressure and moments. The resources is presented with student activities, worksheets and a classroom presentation.
This sample of a teacher guide introduces basic robotics using VEX IQ robotics kits and ModKit programming software – the activities are based upon a single robot model which can be constructed from the VEX starter kit.
Students learn about basic movement of the robot rover, as well as related challenges, in...
These VEX VR activities offer challenge cards for students to use with the free VEX VR software. Each activity links to specific playgrounds and has three levels of challenge to explore, including helpful hints. Allow students to apply their knowledge of coding and programming, through these challenge-based...
This cross-curricular activity introduces the concept of vaccination, specifically for COVID-19, using stimulus materials enabling student discussion opportunities. The way in which vaccines work, what they contain and the most common side effects are explained using simple scientific terminology. Some anti-vaccine...
In this activity, learners will use a vacuum former to manufacture a suitable casing for a programmable product. It...
This document presents the executive summary and findings of a report which was carried out by a team from the Institute of Education, University of London, for the Wellcome Trust and published in 2001. It investigates how, and in which curriculum subjects, controversies arising from bioscience are tackled in...
This sub-collection of materials of the dy/dan collection contains three resources that bring mathematical storytelling to the classroom in the context of ‘value for money’. Resources comprise:
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Act One: a video or photograph to provide a ‘hook’ to the problem
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Act Two: further...
This report, commissioned by the Nuffield Foundation, addresses two questions: • What is the range and type of research evidence from countries with high performance in mathematics that gives insights into the reasons for their relatively high position? • What constitutes high performance in mathematics learning...
This Double Crossed activity, from the Centre for Science Education and supported by the Astra Zeneca Teaching Trust, is set during World War Two. There is a mystery to solve, following an air raid, and students will need to use both science and history skills to get to the bottom of it. They are expected to...
A podcast from the Planet Earth Online collection and the Natural Environment Research Council (NERC). The Food Standards Agency advises everyone to eat at least two portions of fish a week, one of which should be oily, because it is good for us.
Unfortunately our appetite for fish and other seafood has...
This activity away from the computer is from the Barefoot Computing project. It is intended to provide a theoretical understanding of why and how variables are used in computer programming, using the example of score-keeping in a classroom quiz. Involving several volunteers from the group, the activity uses...