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Showing 6461 results
By the British Science Association, the CREST Awards help students to tackle science with an investigative approach. This case study describes how Stroud High School have incorporated CREST Awards into their work with local specialist companies with the support of their local CREST Co-ordinator.
Teachers at...
In this project, students find out about the causes and consequences of dehydration. They will experiments to investigate the constituents of commercially available oral rehydration salts (ORS), a common treatment for dehydration.
Most re-hydration salts contain glucose and sodium...
In this project, students devise experiments to compare the insulating (thermal) properties of different materials, relating thier findings to what the manufacturers claim about the thermal properties of their fabrics.
By the British Science Association, the CREST awards help students to tackle science with an investigative approach. This case study describes how Rickmansworth School used a CREST activity day to engage and enthuse students in STEM subjects.
A total of 34 students participated in three different activities...
This edition of Computer Science for Fun concentrates on mobile computing, with articles ranging across:
• Book promotion with QR codes
• What the slow art movement did to email
• Robots in close relationships with humans
• Breaking down social barriers with technology
• Language...
This computer animation special is issue 11 of the series Computer Science for Fun. It features a range of articles covering:
• The history of computer animation
• Animation basics
• Automata – precursors to computers
• Soap bubbles and the Travelling Salesman Problem
• Motion...
The fashion issue of Computer Science for Fun includes articles covering:
• Wearable technology in sport and the celebrity world
• Card tricks
• Recognition and mood analysis using data from monitoring walking patterns
• Naked robots
• Iron Man suit technology
• Living with...
This issue of Computer Science for fun is entitled ‘Faces’ – it looks at the importance of a face in computer science, and includes articles on:
• TactileFace – a printer for the visually impaired
• Modelling continental drift
• Describing faces – Face Space
• Facially expressive robots...
To mark the 100th Anniversary of the birth of Alan Turing, this edition of Computer Science for Fun explores his world-changing ideas. It includes articles on:
• The life and work of Alan Turing, and how the world has changed since then.
• Modern internet encryption
• Hiding information in...
This edition of Computer Science for Fun looks at human-computer interaction (HCI), and how designers aim to make computers that feel good to use. The articles cover:
• ‘Invoked computing’ – camouflaged computers
• HCI and F1 steering wheels
• Cheating robots
• Handshaking – tuning into...
The language of computer science and programming is the focus of this edition of Computer Science for Fun. The articles cover:
• Arabic programming language
• White-hat hackers and penetration testing
• The Chinese Room thought experiment and artificial intelligence
• TuneTrace – ‘...
This edition of Computer Science for Fun examines how computer science has improved the safety of medicine and hospitals and how accidents have happened in the past. The articles include:
• Therac-25 cancer therapy – safety-critical applications
• Programming magic tricks
• Human-Computer...
This edition of Computer Science for fun asks ‘Can Machines be Creative?’ The articles inside include:
- The work of Ada Lovelace
- Playfulness and creativity
- The letter-writing algorithm that dare not speak its name
- Teaching computers – a parent-child relationship
- ...
This issue of Computer Science for Fun focuses on multimodal design. This involves interfacing with computers using more than one of your senses.
The articles include:
• Using air and ultrasound to create ‘shapes’ you can feel.
• Medical and veterinary training simulators with haptic feedback...
The magazine that presents the fun side of computer science. This issue includes:
• Artificial intelligence and mobile phone gaming
• Human error and human-computer interfaces
• Simple game algorithms
• The ‘first cyborg’
• The life of Alexander Graham Bell
• Viral...