Filters
Clear allSubject
- Careers (138) Apply Careers filter
- Climate Change (14) Apply Climate Change filter
- Computing (216) Apply Computing filter
- Creative arts and media (2) Apply Creative arts and media filter
- Cross curricular (166) Apply Cross curricular filter
- Design and technology (332) Apply Design and technology filter
- Engineering (193) Apply Engineering filter
- Food Preparation and Nutrition (29) Apply Food Preparation and Nutrition filter
- Leadership (24) Apply Leadership filter
- Mathematics (687) Apply Mathematics filter
- Personal development (25) Apply Personal development filter
- Psychology (21) Apply Psychology filter
- Science (749) Apply Science filter
- Space (42) Apply Space filter
- STEM Ambassadors (9) Apply STEM Ambassadors filter
- STEM Clubs (28) Apply STEM Clubs filter
Age range
Type
- Activity sheet (517) Apply Activity sheet filter
- Article (40) Apply Article filter
- Assessment (15) Apply Assessment filter
- Audio (1) Apply Audio filter
- Data set (16) Apply Data set filter
- Demonstration (16) Apply Demonstration filter
- Experiment (44) Apply Experiment filter
- Game (9) Apply Game filter
- Group work (27) Apply Group work filter
- Image (32) Apply Image filter
- Information sheet (68) Apply Information sheet filter
- Interactive resource (24) Apply Interactive resource filter
- Open-ended task (23) Apply Open-ended task filter
- Poster (24) Apply Poster filter
- Presentation (62) Apply Presentation filter
- Quiz (4) Apply Quiz filter
- Research (142) Apply Research filter
- Self assessment (7) Apply Self assessment filter
- Simulation (3) Apply Simulation filter
- Teacher guidance (536) Apply Teacher guidance filter
- Textbook (21) Apply Textbook filter
- Video (202) Apply Video filter
- Include Physical Resources (26301) Apply Include Physical Resources filter
Showing 1642 results
This guidance booklet, from the National Strategies collection, was inspired by the documents Inside the black box (Black & Wiliam, 1998) and Assessment for Learning, beyond the black box (Assessment Reform Group, 1999) and outlines how assessment for learning can raise achievement in school....
These two publications from the the Mathematics Centre at the University of Chichester focus on how the use of a microcomputer can be used to allow students to get worthwhile mathematical experiences by using a few words from the computers' programming language.
This SMILE resource contains two packs of games, investigations, worksheets and practical activities supporting the teaching and learning of how students use graphs mathematically, from reading information from a graph to using graphs to show distance, velocity and acceleration.
Using graphs pack one...
This QCA document describes through case studies and activities how the P scales can be used in a range of educational settings to assess the progress of students.
The P scales were designed, like the programmes of...
Published by LSIS, this mini mathematics module can be used a short activity in the classroom to introduce the vocabulary needed to describe an object's position. This can lead into a discussion on positions and co-ordinates.
The main aim of the study was to:
*engage students and enhance their learning in mathematics through cross-curricular work with other STEM subjects, using video as a tool to encourage students to:
- reflect on...
Helen Walker and Karen Ashforth from Birley...
A group of enthusiastic mathematics and science teachers with an interest in raising student achievement and making the link between the STEM subjects spent several months working as a STEM Knowledge Network and were able to commit time to evaluating the benefits of...
This resource for VEX IQ Modkit helps students to understand the basic principles of using blocks of code to create a programme. The Modkit blocks have been reproduced so that they can be printed and used by students for discussion and when planning their code. This resource contains a classroom presentation...
These VEX VR activities offer challenge cards for students to use with the free VEX VR software. Each activity links to specific playgrounds and has three levels of challenge to explore, including helpful hints. Allow students to apply their knowledge of coding and programming, through these challenge-based...
This report, commissioned by the Nuffield Foundation, addresses two questions: • What is the range and type of research evidence from countries with high performance in mathematics that gives insights into the reasons for their relatively high position? • What constitutes high performance in mathematics learning...
This Double Crossed activity, from the Centre for Science Education and supported by the Astra Zeneca Teaching Trust, is set during World War Two. There is a mystery to solve, following an air raid, and students will need to use both science and history skills to get to the bottom of it. They are expected to...
This activity away from the computer is from the Barefoot Computing project. It is intended to provide a theoretical understanding of why and how variables are used in computer programming, using the example of score-keeping in a classroom quiz. Involving several volunteers from the group, the activity uses...
Veganuary is an annual campaign to encourage and support people to try to be vegan for January. The resources in this collection could be used to explore the links between the food choices we make, our health, and the impact on people and animals around the world, and the environment. The resources also inspire...
In this puzzle, students are given diagrams showing different layouts of villages, roads and farms - acting as vertices, edges and regions. Students are given a series of rules and challenged to draw maps that meet a variety of different conditions.