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This resource aimed at older primary children, covers many aspects of working scientifically whilst learning about materials and their properties. The learning is based upon actual processes used in an industry which researches, develops and produces ingredients for a wide variety of applications. Letters from...

Published in September 2010, this summary of an online survey focusses on attempting to understand the factors relating to the retention of science teachers.

The full collection of STEM Learning impact and evaluation research reports can be viewed here...

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This is a report of a SCORE workshop held in September 2011 at the Royal Society to explore the place of scientific enquiry in the national curriculum. The report summarises the main issues raised and describes the views of the participants. The workshop was chaired by Libby Steele, Head of Education at the Royal...

This collection contains lists of the key scientific vocabulary encountered at primary level, ready to be printed off and used in class. The lists are divided by year group and topic, however could be adapted for use across the primary phase. Many topics include either word mats or loop cards to help children learn...

This resource contains lists of the key vocabulary used in many of the topics studied at primary level. Aimed originally at the five to seven age range, the lists could also be used to support older children learning these topics.

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This resource contains lists of vocabulary, loop cards and word mats to help develop an understanding of key scientific words at primary level.

The twelve vocabulary lists cover the topics of: materials and their...

This resource contains lists of vocabulary to help develop an understanding of key scientific words at primary level. The twelve vocabulary lists cover the topics of: electricity, sound, states of matter, earth and space, interdependence and adaptation, keeping healthy, life cycles, microorganisms, dissolving and...

Scimorph is a Prototype Augmented Reality (AR) Character to promote engagement with science. Its target audience are Year Six students although useable across a much wider range. The resource can be used as a lesson introduction and to provoke discussion and exploration of scientific principles. It may also be...

A ten-lesson sequence progressing from the basics of Scratch through to creating simple games. It includes:

  • drawing shapes and using repeats
  • accepting keyboard input to control the movement of sprites
  • planning algorithms using flow diagrams and executing them in Scratch
  • ...

This unit of six lessons does not assume any prior programming knowledge and covers the following guidelines in the National Curriculum:

  • Design - write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into...

This Barefoot Computing resource for upper-primary computing lessons uses the creation of a Scratch maths quiz as a basis for learning about algorithms using selection.

Children are asked to create an algorithm that...

This Barefoot Computing resource builds on the ‘Maths quiz with selection’ learning activities which should be undertaken first.

It involves improving an existing Scratch maths quiz and adding score-keeping using...

A learning activity guide, from Barefoot Computing, for teachers in primary schools. It provides structure for an introductory programming session using Scratch. The activity involves tinkering within the Scratch environment - initially using existing Scratch projects then moving on to the creation of new projects...

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