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A National STEM Learning Centre and Network Engineering Case Studies resource investigating the design process involved in developing a paper cup for manufacture.

You wouldn't believe making a paper cup could be...

This resource provides five activities which support learning about food, diet, digestion and food preparation and preservation all set in the context of Polar Exploration. Each activity has a context that links it to a person working in the...

This edition of the Computing at School newsletter focuses on teaching computing in primary schools, and contains articles covering:

*Pedagogy of computing in primary schools

*National curriculum programme of study

*Game design in the primary classroom

*Primary – secondary transition...

The engineers behind the Watt Nightclub in Rotterdam turn the energy created by clubbers on the dance-floor into power for the lighting. There is even a giant battery to monitor the energy and encourage the crowd to dance more.

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The Action Against Stunting (AAS) p...

This document from the Department of Education looks at how the headteacher and teachers at two different secondary schools work together to promote good behaviour. The resource explores strategies including the 'head's breakfast', listening staff, the 'ladder' of detentions, visibility of senior staff and the...

The Royal Society is a an independent scientific academy in the UK, dedicated to promoting excellence in science.

This collection of resources from the Royal Society contains a variety of activity types and themes, such as why a career in science is for me, inspiring scientists and climate change, and the...

This Problem Solving with Industry module was devised by the Centre for Science Education in collaboration with Willis Carroon North Limited and South Yorkshire Police. In this module the problem is to choose the most appropriate electronically-controlled security...

From the Teacher Training Agency, this publication relates to the New Opportunities Fund (NOF) training available during the late 1990's and early 2000's. The publication is designed to help teachers consider their training needs and match them to the opportunities available through the NOF ICT training programme...

Four simple student booklets from the Nuffield Foundation to teach the basics of designing. *Booklet one: Deciding what to design and make *Booklet two: Developing and communicating design ideas *Booklet three: Planning and making *Booklet four: Evaluating

This resource uses the mobile phone as an example for how technology can develop over time. Using a card sort activity and classroom presentation, it describes the reasons why technology develops (i.e. technology push, market pull) and provides students with an activity where they create a timeline for mobile phone...

This resource looks briefly at the moral implications of design and the design of products. It touches on the impact that products (such as mobile phones) have had on society and asks students to explore issues around sustainable manufacture.

 

This paper, published in  2015,  examines how students' interest and enjoyment of learning STEM subjects is often equated with their interest in STEM careers. Yet research shows that engagement with school science and motivation for a science career are not the same as students may simultaneously report positive...

This paper from the May 2016 Using STEM Research Conference investigates the ways in which real world contexts can be used in D&T lessons, from local projects such as community gardening to global concerns such as climate change.

Author: Kay Stables

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