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V&A Innovate is a challenge for schools that encourages students to use design thinking approaches and human-centered design methodology. Students are invited to choose from three contextual challenges, inspired by the V&A collections and exhibitions that ask critical questions about the issues shaping our...

This collection of resources supports teachers to run the V&A Innovate National Schools Challenge with their students. It contains downloadable resources and inspiring videos that will helps students participate in the creative design process needed to approach the 3 design challenges:

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This sample of a teacher guide introduces basic robotics using VEX IQ robotics kits and ModKit programming software – the activities are based upon a single robot model which can be constructed from the VEX starter kit.

Students learn about basic movement of the robot rover, as well as related challenges, in...

 

In this activity, learners will use a vacuum former to manufacture a suitable casing for a programmable product. It...

In this video from the Institution of Engineering and Technology (IET), engineers explain the technology behind Wii controllers. Micro electro mechanical systems (MEMS) is the technology behind games console controllers and products like air bags. New applications for...

Astronauts, and especially spacecraft commanders, must take in a huge amounts of information from displays and screens. Small changes in this information might indicate important changes that should be addressed, and missing the signs may have important consequences.

This simple activity challenges students...

This worksheet challenges students to complete a number of drawing challenges, converting between 2D and 3D forms. It provides worked examples, examiners top tips and answers to each question. The resource is useful for teaching maths content in design and technology, or as a maths activity sheet.

WEAR asks us to investigate the issues of the fashion industry. Are we too wasteful, throwing clothes away once they've been worn a few times? Do we care who's making our clothing and how much they're being paid? How does our clothing represent who we are and what we have to say?

What if we could all...

In this practical activity, students investigate the salinity of three different water samples using a multimeter. Students first calibrate their salination probe and test the salinity of their solutions. Students can be asked to suggest how errors might have appeared...

These technical briefs focus on low cost approaches to accessing clean water and sanitation. This is vital to health and well being and low costs are particularly important to poorer communities in the developing world.

Technical briefs are documents produced by Practical Action which are freely available to...

Water for the World was developed jointly by Engineers Without Borders UK (EWB) and Arup, a global firm of engineering consultants and specialists. There are three resources, investigating issues of water scarcity, sourcing and supply and showing how engineers can help to solve problems. Although initially designed...

These resources from the Institution of Engineering and Technology, produced in association with Fairfield Control Systems, explore the theme of waterways.

This is one of a series of resources from the IET designed around the theme of the future of flight with the purpose of developing pupils knowledge and skills in design technology, engineering and mathematics. Modern technologies, such as artificial intelligence (AI), augmented reality (AR) and virtual reality (VR...

This challenge is an opportunity for students to explore, experiment and innovate whilst designing a specialised wetsuit for paratriathletes who need specialised equipment to allow them to compete. Whilst the development in technology of prosthetic limbs, racing wheelchairs and handcycles has been substantial, no...

This activity, from the Institution of Engineering and technology (IET), asks students to investigate a simple piezoelectric device. The engineers behind the Watt Nightclub in Rotterdam investigated the use of the piezoelectric effect to turn the energy created by...

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