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This version of the National Curriculum for primary schools was published in January 1995 for implementation later that year. Programmes of study and attainment targets are set out for each of the subjects taught at Key Stages One and Two - English, mathematics, science, design and technology, information...

A presentation highlighting seven strategies for behaviour management.

The story of the Siemens brothers, and their involvement in the invention and development of innovative and groundbreaking technology, provides the stimulus for these resources designed for learners aged 5 to 11.

The collection includes two 'six for six' modules which provide ideas for a programme of study...

Aimed at primary level, this resource provides a design and technology project which links to work on the properties of materials and aspects of environmental geography. Children design and make a model of a pond and discover more about the work of engineers throughout the process. In the first lesson the context...

This report aimed to identify practical examples of good practice that promote good behaviour and that can be adopted by all schools. The authors identified aspects of practice that create the right conditions for good behaviour to be learnt. The authors further comment that whilst school staff work hard to support...

This is one of a series of resources to support the use of the BBC micro:bit. This resource focusses on pupils designing, programming and using a BBC micro:bit to complete the mission challenge to find out more about the planet Mars.

In this activity pupils will make use of the BBC micro:bit to design and...

This art activity explores a brief history of the artist Leonardo da Vinci and gives pupils the opportunity to draw their own flying machines. The activity encourages pupils to observe cogs, pulleys, joints, string and Leonardo’s use of 3D sketching for wooden structures. This resource is part of a series of...

This activity provides a cross-curricular opportunity, mixing computing, design technology and science in the context of designing a Mars rover. Children consider the requirements of a Mars rover and create criteria for the design. They design their rovers then evaluate them and re-design them, modeling the process...

This resource provided by Siemens contains three lessons which link to various aspects of energy production and electricity. The lessons are:

  • The magic of making electricity - Pupils find out how electricity can be produced and used. They look at examples of hand crank technology and...

This resource provides a cross curricular design and technology project for primary children, which looks at what plants need to grow and on water transport in plants. The context is provided by a story about a boy who moves to another planet to build a settlement there. The problem is to design a way of...

This interactive online activity provides teachers with a topical and engaging tool for exploring how ideas, developments and discoveries in STEM subjects have changed and...

This uses a motor, a sparkle and a marble to imitate a lighthouse. It can be made harder by incorporating LDRs.

This challenge provides a STEM activity day in which teams of children work together to design a way of getting lighthouse keepers back to the mainland from a lighthouse...

The activities provided in the Little Inventors collection aim to inspire children to use their imaginations to help them to think up, and draw original, funny, fantastical or practical invention ideas with no limits, to solve a range of perceived problems from food waste to those experienced in the Victorian Era....

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