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Showing 62 results
An assessment lesson where students will put to practice the knowledge they have learnt in relation to what inclusive design is and why it is important for a designer to include for ALL, ensuring it fits all needs. Students will complete a series of activities where their abilities are impaired when completing an...
This resource was developed by a STEM Ambassador, working with St Bonaventure’s School. It looks at how the natural world has inspired design. Student research and developed ideas for their biomimicry-based modes of transport, and modelled them.
Students then presented their ideas and models, explaining how...
A collection of resources to support teaching the principles of biomimicry in design and engineering.
In this set of six lessons, students are briefed to design, make and evaluate a product suitable for use with a Brompton bicycle. The activities are presented in the context of a real company and include challenges that reflect the textiles technology strand of the design and technology curriculum.
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In this set of six lessons, students are briefed to design, make and evaluate a product suitable for use with a Brompton bicycle. The activities are presented in the context of a real company and include challenges that reflect the textiles technology strand of the design and technology curriculum.
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In this set of six lessons, students are briefed to design, make and evaluate a product suitable for use with a Brompton bicycle. The activities are presented in the context of a real company and include challenges that reflect the textiles technology strand of the design and technology curriculum.
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The Brompton Cycle Route projects offer students experience of the design process from initial brief through market and product research, generating design ideas, modelling/trialling, production planning and evaluation. The activities are presented in the context of the Brompton Bicycle Company and offer...
A collection of mini design challenges, themed around different material areas.
Nuffield Secondary Design and Technology guides for Key Stage Four provide a straightforward way for students to become familiar with the sorts of questions they should ask when designing for a particular focus area. The design guides can act as a stimulus for students who are having difficulty in deciding on a...
The Nuffield Design Hexagon for Key Stage Four covers the design strategies that students need to consider be successful at designing products that meet the needs and wants of people in real life situations. Design Hexagons have been developed for each focus area: electronic products, food technology, graphic...
This resources provides a homework choice board for students of design and technology. It suggests a number of homework challenges, differentiated into three areas: junior designer, senior designer or creative director. Homework tasks are varied and could be used to compliment exam revision.