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Showing 2302 results
This 'future without waste' session helps pupils pull together their learning on the circular economy through activities focused on a design brief where they have to solve real world problems. The design brief is based on the people and businesses in a fictional town...
In this activity children are challenged to design and make a robotic arm to grab things from a distance. The challenge is based on robotic arms on the International Space Station used to move heavy equipment or perform delicate tasks. Children will:
- discover relationships between the length of a...
This guide to disruptive technologies provides ideas and rationale for why disruptive technologies should be taught as part of the Design and Technology secondary and post-16 curriculum. It provides examples of disruptive technologies, discusses how they might be introduced in a classroom setting and supports in...
This set of subject criteria were produced by the Qualifications and Curriculum Authority (QCA) in 2006 for Awarding Bodies to produce design and technology specifications for teaching in England, Wales and Northern Ireland.
AS and A level subject criteria are intended to set out the knowledge, understanding...
This set of subject criteria were produced by the Qualifications and Curriculum Authority in 2006 for Awarding Bodies to produce AS and A level science subject specifications, in biology, chemistry, physics, psychology, geology, electronics and environmental science.
AS and A level subject criteria are...
Written in 2004, this is a report by the Qualifications and Curriculum Authority (QCA) reviewing standards over time in design and technology A levels between 1978 and 1998.
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Each resource in this collection has been linked to the National Curriculum and is centred around flight, electricity, recycling and sustainable energy.
A series of specifications for the GCSE design and technology modules.
Produced by ARKive, this series of activities teaches students about endangered species through the creation of an interactive museum.
The ARKive School Museum presentation looks at examples of endangered species and explains the concept of an ARKive School Museum. Students then research an endangered...
Students often find it difficult to understand the related concepts of acceleration and speed. Making use of the BBC micro:bit on-board accelerometer, this playful activity allows students to get an intuitive understanding through hands-on activity.
The simple game requires that students maintain...
Aimed at primary level, this activity pack contains a range of different activities based on the theme of ‘accidental discoveries’. The activities cover a mixture of topics including: materials and their properties, circuits, the heart and microorganisms. They introduce scientists and the accidental discoveries...
This starter activity has been inspired by the Sound Design...
This activity asks students to use the CAFEQUE (Cost, Aesthetics, Function, Ergonomics, Quality, User, Environment) principles to analyse Bang & Olufsen earphones.
A link is given to a case study of the marketing...
Published by the Wellcome Trust in October 201, this report looks at how one-year postgraduate Initial Teacher Training (ITT) courses in England and Wales support trainees’ acquisition of subject knowledge and topic specific pedagogy across the sciences.
The study, which was the first of its kind to look...