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Showing 4416 results
This resource contains two sets of counting cards aimed for use with children working within the Early Years. The first set of cards features pictures of bees to represent the numbers 1-12. The second under the sea themed numerical flashcards featuring a variety of tropical fish shows numbers 1-20.
This...
A selection of games published by BEAM for teachers of early years mathematics. The games enable students to develop their skills of number recognition, counting, comparison and writing of numbers.
The games, with their mathematical content, are:
*Reading numbers game - matching numbers in words to...
Published by BEAM, this game for students in Key Stage One helps develop their recognition of number and their counting skills.
*Dots and dots - a simple game for two players requiring students to take turns to recognise patterns of dots on a dice as quickly as possible. The player who gets the most correct...
Two games, published by BEAM, to help lower Key Stage Two (Year 3-4) students to develop their counting and sorting skills.
*Big numbers - a game for two players requiring students to use the results of rolling four dice to write down a four digit number and then read out the number written.
*Writing...
This resource contains many varied example of counting problems. In each one students are asked to count the number of triangles that can be found in a diagram, how many times does each digit appear if the numbers 1 to 10 are written down, how many different ways can a number be partitioned…
Further...
In this assessment task from Bowland, students are provided with a page containing circles and triangles which represent different trees in a wood. Students are tasked with estimating how many of the different types of trees there are and then required to simplify a complex situation and choose an appropriate...
Aimed at EYFS this resource contains two decorative number lines which help illustrate counting in twos and fives. Counting in 2’s illustrates the gap between the numbers using pairs of socks whilst Counting in 5’s illustrates the gap between the numbers using handprints. The sheets need to be printed out and...
This resource from the IET Faraday programme, supported by MEI and Tomorrow's Engineers, provides students the opportunity to estimate the numbers of stars in an image from the Hubble telescope.
"The Hubble Space Telescope is a space telescope that was launched into low Earth orbit...
Published in 2015. A new iPad app designed to bring mathematics into children’s homes through story time has led to improvements in achievement, according to new research published in Science. The results were particularly significant for children whose parents were anxious about the subject. In Chicago, 587...
Published by BEAM, this collection provides a selection of resources for teachers of primary mathematics. Included are a number of challenging problems and puzzles, open-ended investigations, cross-curricular activities and resources to practise and consolidate students' mathematical understanding of counting,...
This Courier Service traveling salesperson activity is recommended as an additional resource when teaching the traveling salesperson problem. Students are required to determine and interpret upper bounds, lower bounds and consider real-world factors that may influence the problem.
In this activity, students use computer software to explore the impact of car crashes under varying conditions and the effects on a simulated dummy. Students can select a car, a crash point and a speed, then watch an animation of a crash and see the results as physical impact on the dummy and as numerical data....
This Cre8ate maths activity draws on research which has indicated that many trainees / school leavers who are employed in vocational positions struggle with the numeracy skills needed in the workplace. Cre8 salon is a series of flexible activities that are designed to simulate some of the challenges of work in the...
These Cre8ate maths activities are provided to introduce students to the fundamental processes involved in programming a computer. Students are given drawings, along with the Logo commands which have been used and, by...