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Showing 250 results
The aim of this Ofsted survey was to analyse the elements of successful alternative provision. Alternative provision has been defined as education outside school, arranged by local authorities or schools. For the purpose of this survey, alternative provision was defined as something in which a young person...
This activity gives students the opportunity to navigate a map of Mars looking for regions of interest they will receive ‘mission’ data from to analyse. Students will first work in teams on an interactive activity, navigating terrain as either a rover or mission control. The main part of the activity asks students...
This activity allows pupils to simulate the robotic exploration of Mars. Pupils will have the opportunity to take on the role of the rover controlled by mission control as well as being able to build their own remote control rover. Pupils will use a map of Mars to set out regions of interest and hazards before...
Looking at how animals have adapted to cope with all sorts of conditions. Exploring communication strategies, travel, camouflage and life in challenging settings, and the way humans can learn from animals.
This article investigates how scientists at the Open University are devising ways in which dogs can interact with electronic systems including computers. The article is from Catalyst: Secondary Science Review 2015, Volume 25, Issue 4.
Catalyst is...
A STEM teaching and learning resource that explores engineering through the technology we communicate and connect with.
Leading behaviour...
The Grand Challenges – Our Futures programme (2018 to 2023) aimed to help young people develop the skills needed to bridge the gap between today’s learners and tomorrow’s career choices. The Government’s Industrial Strategy set out key Grand Challenge themes, aimed at putting the UK...
This resource forms part of the artificial intelligence resources from the Grand Challenges resource collection. The introductory video can be found here.
The artificial intelligence – level 1 resource package consists of activities designed to run for around...
This resource forms part of the artificial intelligence resources from the Grand Challenges resource collection. The introductory video can be found here.
The artificial intelligence – level 2 resource package consists of activities designed to run for around two...
This resource forms part of the artificial intelligence resources from the Grand Challenges resource collection. The introductory video can be found here.
The artificial intelligence – level 3 resource package consists of activities designed to run for around two...
This activity introduces the idea of remote sensing and some of the difficulties of obtaining images from orbit by asking students to match photographs taken from the ground with early astronaut photographs.
This activity includes a game-based approach to measuring reaction speed. Fast reflexes are vital to astronauts who may need to deal with rapidly escalating incidents and high-speed projectiles.
The effect of distraction on reaction speed is investigated – students collect multiple readings and take averages...
This longer-duration activity involves prototyping a low-power lighting system. It could be used in an off-timetable workshop or across a series of lessons.
Students are challenged to work through the whole design process, and to place a micro-controller (in this case a BBC micro:bit) at the centre of the...
In this resource learners will use Scratch, to debug and then improve a program to move Autosub6000 around the ocean floor, photographing samples found. The remote movement will be controlled through a keyboard’s arrow keys initially and then the children will be challenged to create a program which will move...