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From the Science and Technology Facilities Council (STFC), this brochure describes the leading role played by UK scientists and engineers at universities, observatories and research council establishments in X-ray Multi Mission-Newton (XXM-Newton). Using XMM-Newton, astronomers will be able to pinpoint and study in...
This session focuses on Year 6 pupils revising and enhancing their understanding of a healthy and nutritious balanced diet. Pupils use the supporting PowerPoint presentation, inspiration from recipe books and the internet to design a range of dishes celebrating their key ingredient. This session gives children the...
In this activity children learn to name a variety of fruit plants and trees and label their parts. They then explore a range of fruit seeds and describe their properties using comparative language.
This is the second in a series of activities where children work towards an end goal of setting up a yoghurt...
In this activity children think about eating healthily and the nutrients included in each food group. Using this learning, they are then challenged to use a range of seasonal fruit to design a food flag yoghurt that they can sell in their yoghurt cafés.
This is the third in a series of activities where...
In this activity children identify and name the basic parts of the human body and say which part of the body is associated with each sense. They explore their five senses before using them to evaluate their yoghurt dessert.
This is the fifth in a series of activities where children work towards an end goal...
These resources have been created for Year 1 pupils in line with the KS1 science, maths, computing, art and design technology curriculum.
This series of practical STEAM activities have been produced by Rolls Royce for Year 1 pupils. Within the collection there is an art and design, engineering, maths, science and technology activity which can be used to enhance existing pupil knowledge or to teach a key area of the KS1 Science, Maths, Design...
In this activity children choose a name and logo for their pizza business. They then learn where a range of food that comes from and role play simple food chains. They then build their own food chains.
This is the first in a series of activities where children work towards an end goal of setting up a pizza...
In this activity children learn about what plants need to grow. They also find out where the ingredients to make pizza come from. They then set up an investigation to see which plants grow the fastest during ‘The great ingredient race’ activity.
This is the second in a series of activities where children...
In this activity children think about eating healthily and the nutrients included in each food group. Using this learning, they are then challenged to use a range of seasonal ingredients to design a food flag pizza that they can sell in their British pizzeria businesses.
This is the fourth in a series of...
Starters for science provides easy to run science activities suitable for children from 6-8 years of age. ...
These resources have been created for Year 2 pupils in line with the KS1 science, maths, computing, art and design technology curriculum.
This series of practical STEAM activities have been produced by Rolls Royce for Year 2 pupils. Within the collection there is an art and design, engineering, maths, science and technology activity which can be used to enhance existing pupil knowledge or to teach a key area of the KS1 Science, Maths, Design...
This project allows children to set up a farm shop business and design, make and market a new lunchtime food product. It provides a range of opportunities to enhance Year 3 National Curriculum for:
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