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Showing 438 results
This resource consists of a series of suggested activities and dozens of topic starters for aspects of Computer Science and ICT relating to the Social, Moral, Spiritual and Cultural aspects of the subject. With questions as diverse as Do computers have intelligence? Do animals have souls? If computers are...
This is a set of five lessons on software development for students aged 14-16.
The presentations cover the software development life cycle and introduce each of the different development mythologies. The remaining presentations focus upon prototyping and testing. These resources could be a useful resource...
Stuart is a software engineer with IBM, he discusses his role in this video. The role involves writing code to test new software developing new software. An avid sport fan, having grown up in the north east, he enjoyed studying maths, physics and IT at school and continued to university to pursue software...
This activity from the CS4FN team at QMUL is a metaphorical introduction to Human-Computer Interaction (HCI), graphical user interfaces (GUIs) and the difficulties of working at the command line.
The whole-class activity uses a game called spit-not-so. The winner of the game is the first to choose, from a...
This resource contains ten instant maths ideas using spreadsheets to solve mathematical problems. Mathematical topics explored include: * solving equations to complete a think of a number puzzle * completion of magic squares * exploring different sequences * the ‘Rich Aunt’ problem * an exploration of cubic graphs...
This document from the Department of Education looks at how teachers at schools in the White Horse Federation lead by example to encourage good behaviour and academic achievement. The resource explores strategies including teacher induction on behaviour, language skills and celebrating diversity, as part of the...
Scratch is widely used in primary schools to teach children basic programming. This resource goes deeper, making use of the familiar Scratch environment to take students deeper into programming concepts such as:
- Algorithm design
- Parallel and sequential instructions
- Event-driven...
This resource by Pedagogics explores subtle adjustments to teacher's language in order to be less emotive, more objective-led and promote progress.
This resource features a number of links to other resources relevant to the topic of networks, protocols and security. The Stone Tablet activity itself is an unplugged activity where students model how packets are transferred across a network. It also includes the possibility that some packets do not arrive at...
The first video explains why a computer needs secondary storage, and explains what is meant by primary and tertiary storage.
The second video explains what is meant by the term “capacity” of storage devices. The relative size of different types of files is introduced. (More detailed explanations of this...
This guide, for more advanced users of LINUX, shows how BASH scripts can be used for operations on strings and for arithmetical operations. The syntax for BASH is clearly explained.
This resource consists of two presentations on the structure of the CPU. As well as detailing the different components e.g. ALU, registers and buses it compares different types of processor and different architectures e.g. CISC vs RISC. This topic is dealt with in more detail in the second presentation.
...
A useful handbook for setting up a student-led STEM club, with exemplars from three schools.
It is increasingly recognised that giving students opportunities to act as ambassadors and mentors for STEM subjects outside of school can be of great benefit to the individual, their institution, and to the broader...
In this video from Osiris Educational Bill Rodgers discusses his...
Students who refuse to follow instructions are among the most...