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Showing 532 results
Data in computers is stored and transmitted as a series of zeros and ones. In this activity students explore how words and numbers can be represented using just these two symbols. This resource includes ideas teachers can use to introduce the topic in order to develop understanding of the binary system followed by...
This activity is part of a group of projects and activities in Python , that can be used with Raspberry Pi Sense Hat or using the Sense Hat emulator. This resources works well with older or more advanced...
This edition of the Computing at School newsletter focuses broadly on computing in primary schools, and contains articles covering:
*The new National Curriculum Programme of Study for Computing
*Designing a new computing curriculum in your school; adapting previous curriculum models
*Computing...
These Cre8ate maths activities are provided to introduce students to the fundamental processes involved in programming a computer. Students are given drawings, along with the Logo commands which have been used and, by...
This unplugged activity uses a large model of a face, operated by several children working together, to teach how ‘emotion’ can be expressed by robots following simple rules. These rules are expressed as IF, THEN, ELSE, statements which, when...
In these activities, learners will create and develop a programmable pedestrian crossing using the micro:bit.
In these activities, learners will work in groups to share their knowledge of the use of technology in sport and to test a beep tester.
This presentation is a step by step guide to AppShed. AppShed is a free online tool, that allows students to create mobile apps for iOS and Android. This PowerPoint scaffolds the production of a film information app, but could easily be adapted for another project. The resource is aimed at students aged between 11...
These two lessons use the context of the scoring system of Ultimate frisbee to help students see a real-life use of how spreadsheets and data handling can assist a sporting context.
Lesson 1 shows...
Python can launch sub-processes that function separately. Using this approach it is possible to create any number of desktop widgets. This resource includes instructions to create two widgets: a simple RSS news reader and an image downloader for Astronomy Picture of the Day. Some additional Python modules must be...
This resource from the MIT team where Scratch originated consists of a teacher guide and student workbook.
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This resource provides instructions for building a card buggy and creating a sample programme for your crumble board. You will need motors, a battery pack and connectors to complete the project.
The Crumble “Getting Started” guide includes an overview of the Crumble software and a step-by-step guide to writing your first program. It also covers:
- Sparkle control
- Motor control
- Using inputs (digital and analogue)
- Using variables and maths in your programs
STEM Learning has worked with IBM to increase the accessibility of its SkillsBuild e-learning resources. We have created guides to show which SkillsBuild content supports the specific learning objectives within a range of computing qualification specifications to help save teachers time when planning their...