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STEM Learning primary magazine – autumn 2017

In this issue you can get some whizpopping ideas for Roald Dahl Day from Karen Brunyee. The magazine also features the...

STEM Learning secondary and FE magazine – autumn 2017

In this issue you can find out about the science behind fireworks. The magazine also features the following articles...

The Primary STEM Learning Autumn magazine is an excellent read for Primary Schools Teachers. Articles include, spooky STEM activities to do for Halloween, how to incorporate science into mathematics and English lessons, and everything you will need to know about British...

This collection includes resources which can help pupils aged 7 to 11 use the internet safely and respectfully.  In addition, there are resources to encourage pupils to question the reliability of the information they receive from the internet.

Find out how engineers who work in disaster response save lives on a massive scale. This Tomorrow’s Engineers poster and accompanying teacher booklet, activities and a lesson plan will help students to understand the scale and impact of disaster response engineering.

Many types of engineering are employed in...

Behaviour...

This is one of a series of resources to support the use of the BBC micro:bit.

In this activity pupils will design and create a complete programmable system that uses several BBC micro:bits to allow parents or guardians to safely access the school to collect their children. They will analyse a design brief...

An ASE SYCD: Science Year Primary resource which provides almost everything you need to help you run an exciting and successful science fair in your school. Themes include Living It Up, Magic Materials, Fabulous Forces, Superb Sound, Lovely Light and Excellent Electricity. Lots of advice on how to plan and organise...

A ten-lesson sequence progressing from the basics of Scratch through to creating simple games. It includes:

  • drawing shapes and using repeats
  • accepting keyboard input to control the movement of sprites
  • planning algorithms using flow diagrams and executing them in Scratch
  • ...

This unit of six lessons does not assume any prior programming knowledge and covers the following guidelines in the National Curriculum:

  • Design - write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into...

This Barefoot Computing resource for upper-primary computing lessons uses the creation of a Scratch maths quiz as a basis for learning about algorithms using selection.

Children are asked to create an algorithm that...

This Barefoot Computing resource builds on the ‘Maths quiz with selection’ learning activities which should be undertaken first.

It involves improving an existing Scratch maths quiz and adding score-keeping using...

A learning activity guide, from Barefoot Computing, for teachers in primary schools. It provides structure for an introductory programming session using Scratch. The activity involves tinkering within the Scratch environment - initially using existing Scratch projects then moving on to the creation of new projects...

This resource consists of eleven worksheets explaining how to use some basic commands in the programming language Scratch. Each sheet explains how the appropriate blocks are set up in Scratch, an example of their use and a number of exercises for use in the classroom. The commands covered are: • IF uses a variable...

Focusing on the programming skill of loops and repetition, this activity offers a chance for pupils to apply their understanding, linking both Scratch and art. With links to modelled examples, teachers could apply the PRIMM method to their lessons, through the pre-created Scratch projects.

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