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This guide is suitable to support a full introductory wearable-technology project using Arduino. It gives an overview of the Arduino system as well as the key terms surrounding ‘making’ and ‘hacking’. After a brief review of basic electrical theory, a closer look at the inputs and outputs of a basic board, and of...

This is a very comprehensive resource from the University of Cambridge detailing the main functions of generic operating systems. It could be used as a reference or basis for a comprehension question sheet or preparing model answers for examination questions. Students will also see links with other topics such as...

Outdoor classroom day is part of a campaign to ensure that children spend some time outdoors every day. So that schools can participate on a day that fits with their term dates, the UK and Ireland campaign celebrates Outdoor classroom cay twice each year, in May and November.

The resources compiled in this...

Outdoor classroom day is part of a campaign to ensure that young people spend some time outdoors every day. So that schools can participate on a day that fits with their term dates, the UK and Ireland campaign celebrates Outdoor classroom cay twice each year, in May and November.

A practical project that helps students to understand how client-server relationships are established, and what they might be used for. The example uses parallel computing across multiple Raspberry Pis to calculate a solution, as is often done when faced with complex scientific or engineering problems. The project...

Help encourage your child's STEM skills, passion and talent with this parents' guide to engineering careers.

This short unplugged activity, away from computers, introduces pattern recognition using familiar objects. Children are asked to analyse groups of objects (cats, cars and so on) to identify features common to all of them. Exceptions to the 'rules' are discussed, and parallels with writing computer programs are...

This 'unplugged' activity by Barefoot Computing, introduces pattern recognition and the idea that algorithms can be repurposed. Cooking recipes are analysed to find parts that are common to more than one. Reusable parts are then borrowed to create new recipes which the children share with the class. Additional...

This study unit offers some practical strategies that teachers use to structure learning. The techniques suggested are tried and tested; they draw on both academic research and the experience of practising teachers.

By working through this guide you can build your teaching repertoire step by step, starting...

This study unit offers some practical strategies that teachers use to improve the climate for learning. The techniques suggested are tried and tested; they draw on both academic research and the experience of practising teachers.

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This study unit offers some practical strategies that teachers use to manage their classrooms, drawing on both academic research and the experience of practising teachers.

The guide enables teachers to build their...

In this challenge, students are asked to evaluate an existing product – a step counter or pedometer. They then create a step counter to encourage healthier lifestyles among teenagers. It is based on a BBC micro:bit device which includes an accelerometer capable of detecting ‘shake events’. These events are then...

These materials have been developed to give teachers a creative and engaging set of resources for use in the classroom, supplying the tools needed to raise awareness of key issues around personal information.

The primary school lesson plans explore what is meant by personal information, and give students the...

This document was designed to help school leaders and teachers explore key aspects of personalised teaching and learning and to consider their priorities for further development. For each aspect, there is a section on “How to do this well”, and the guidance was firmly based on practice consistently demonstrated in...

The guide Pictorial representation, from the Nuffield Mathematics Project, was designed to help teachers of students between the ages of 5 and 10. The guide deals with graphical representation in its many aspects. It contains helpful notes for the teachers as well as ideas and examples of students’ work.

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