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Showing 988 results
This activity sheet is based on the Inventive Podcast. It introduces data scientist Larissa Suzuki, and links her work to the computing curriculum. The activity sheet also supports Careers Benchmark 4: Careers in the curriculum by introducing a career and role model. There are also links to short audio clips of...
This is one of a series of resources to support the use of the BBC micro:bit.
In this activity pupils will make use of the BBC micro:bit to design and create a programmable system that can control the temperature and soil moisture levels in a ‘smart’ greenhouse. They will analyse a design brief and design...
This e-book gives an introduction to programming in the BASIC language for middle to high school students. It can be used as: *a nine or 18 week-long introduction to programming *a brief introduction to programming concepts *an introduction to data structures for non-programmers * a brief programming project for...
The Department of Education resource Social and Emotional Aspects of Learning Secondary SEAL – A Quick Guide looks to define SEAL and its key elements, and well as offering a six-step approach on how to get started with SEAL.
This resource consists of a series of suggested activities and dozens of topic starters for aspects of Computer Science and ICT relating to the Social, Moral, Spiritual and Cultural aspects of the subject. With questions as diverse as Do computers have intelligence? Do animals have souls? If computers are...
This is a set of five lessons on software development for students aged 14-16.
The presentations cover the software development life cycle and introduce each of the different development mythologies. The remaining presentations focus upon prototyping and testing. These resources could be a useful resource...
Stuart is a software engineer with IBM, he discusses his role in this video. The role involves writing code to test new software developing new software. An avid sport fan, having grown up in the north east, he enjoyed studying maths, physics and IT at school and continued to university to pursue software...
This document consists of presentation slides on the topic of software testing. It defines relevant keywords and explains testing methodologies. It could form a useful revision resource or comprehension questions could be designed around its contents.
This activity introduces children to simulations - modelling or acting out real-world, or maybe imaginary, situations. Linking to the teaching of space, it asks what factors need to be considered when simulating the solar system. Out of these, the children then decide what the most important things to include in...
The relationship between energy and states of matter is sometimes difficult for students to comprehend. This activity helps to reinforce the notion that, when energy is added to a system, the molecules themselves do not change but their motion and relative positions do change.
While the model is a...
This resource includes two lessons on sorting algorithms along with a piece of software to allow students to investigate how these algorithms function. The software itself is a simple game where students perform a given sorting algorithm on a set of data, and lose lives if they perform an incorrect step. The lesson...
In this activity SEND pupils develop their understanding of the computing curriculum by identifying that objects have similarities, finding patterns in groups of objects and sorting them accordingly and explaining the similarities between groups of objects. Pupils are given the opportunity to sort objects according...
There’s sound and music all around us! This programme has pupils exploring the science of music and sound, creating music and instruments with a range of found objects, and even finding music in unlikely places.
The activities are introduced with a quick objective and a preparation guide. Individuals or...
Using spellings of familiar words this Barefoot Computing unplugged computing activity for younger primary children introduces algorithms as rules that are followed, and which may require decisions and exceptions. From the Barefoot Computing project, this short lesson asks children to deduce spelling rules uses...