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This resource features a task that involves generating sequences, finding an nth term rule, and solving equations in a practical context.

Students investigate a sequence of square patchwork cushions designed using combinations of right angled triangles and squares. Students then derive nth term rules for the...

A square patchwork cushion is made up of right angled triangles along the edges and squares in the middle. The first cushion made consists of only four triangles, the second is made up of eight triangles and four squares. Students are required to explore this pattern to find connections between the size of the...

In this activity students explore the idea of correlation. The resource contains an overview, teacher guidance, data sheet and handouts. The activity provides an introduction to correlation, showing the basis of Spearman’s Rank Correlation Coefficient, but also...

This short unplugged activity, away from computers, introduces pattern recognition using familiar objects. Children are asked to analyse groups of objects (cats, cars and so on) to identify features common to all of them. Exceptions to the 'rules' are discussed, and parallels with writing computer programs are...

This 'unplugged' activity by Barefoot Computing, introduces pattern recognition and the idea that algorithms can be repurposed. Cooking recipes are analysed to find parts that are common to more than one. Reusable parts are then borrowed to create new recipes which the children share with the class. Additional...

This SMILE resource contains four packs of games, investigations, worksheets and practical activities supporting the teaching and learning of patterns and generalisations, from finding number patterns on a hundred-square grid to exploring converging sequences.

Patterns and generalisations pack one...

The Nuffield Foundation provide this resource where students are shown how to draw and format cumulative frequency graphs in Excel, showing the hourly earnings of men and women, and then interpret their graphs. Students need to know how to draw cumulative frequency graphs by hand before attempting to draw them...

This resource is part of a collection of Nuffield Maths resources exploring Financial Calculations. The demand is roughly equivalent to that in Higher Level GCSE and Level 2 Functional Mathematics.

In this resource students work out how much 'pay as you earn' (PAYE) income tax is paid on typical...

These diagnostic questions and response activities (contained in the zip file) support students in being able to:
 
  • Describe the difference between energy transferred and power.
  • Describe how the power of an electric circuit depends on current through it.
  • Explain why the power...

Simulation of penalty shoot-outs is the focus of this resource, from the Centre for Innovation in Mathematical Teaching. Students use random numbers to decide the probability of a team scoring a goal, as well as investigating the average number of kicks and the most likely result. The tasks are designed to prompt...

Produced by The Centre for Industry Education Collaboration (CIEC), this resource follows a storybook approach to science. The materials are divided into three sections, each looking at a different aspect of science but always linked to the use of stories as an exciting and motivating context for young children....

Through this fun and creative activity, from the ARKive collection, students learn about the different types of penguin species and how they are adapted, physically and behaviourally, to live in different environments. Each student is provided with the materials to make a mask showing one species of penguin, which...

Act 1

A small circle is shown being filled with penny coins...

This resource begins by exploring the different number of ways of making dominoes, trominoes, tetrominoes and pentominoes; shapes made from five squares. The resource contains 43 problems varying in difficulty exploring the properties and symmetries of pentominoes.

Students are required to make pentominoes...

Produced by the Association of the British Pharmaceutical Industry (ABPI), this interactive resource looks at the people and processes involved in the development of a new medicine. Developing a medicine takes about 10 to 12 years and involves a number of phases. This resource looks at the researchers involved and...

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