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This activity examines the use of percentages in research and the media. The examples used focus on the distinction between absolute and relative percentages and percentage changes. The need for improved education in the area of communication of risk is at the heart of...

This collection of problems and investigations is provided by MathSphere. It includes open and closed questions many of which can be used as extension activities or for assessment purposes. The activities are also useful for encouraging children to talk about their work and to develop their reasoning skills.

These activities provide the standard procedures for methods which may be employed to measure blood pressure at the beginning and end of a fitness programme. Methods are provided for automatic digital devices, for using a manually inflated cuff and stethoscope and for ambulatory blood pressure monitoring. 

This is one of a set of resources developed to support the teaching of the primary national curriculum. They are designed to support the delivery of key topics within science and design and technology. This resource focusses on the use of fruit to power a light emitting diode (LED).

Did you know that fruit...

These resources challenge students to become more familiar with graphical data in a design and technology context:

  • Venn diagrams: students are asked to complete the Venn diagram as a product analysis exercise for headphone wraps.
  • Pie chart: students are asked...

These activities support students to use maths skills when designing new products. The first activity uses a tangram to help students create new product shapes, the second uses the SCAMPER strategy to help students alter the shape of their design idea using reflection, tessalation, scale and proportion.

This...

VEX 123 STEM Labs activities offer ways to link physical computing and robotics to STEM and computing. These one-page exercises are designed to be easy to follow, for independent application for pupils. Each activity is designed around a ‘Play’ based concept to apply the computer science skills and concepts pupils...

These activities offer one-page exercises to incorporate the VEX GO kit and STEM concepts in a cross curricular way. From animal habitats, to architecture, compasses to music, these activities offer great cross curricular STEM opportunities for physical computing.  

This sample of a teacher guide introduces basic robotics using VEX IQ robotics kits and ModKit programming software – the activities are based upon a single robot model which can be constructed from the VEX starter kit.

Students learn about basic movement of the robot rover, as well as related challenges, in...

These VEX VR activities offer challenge cards for students to use with the free VEX VR software. Each activity links to specific playgrounds and has three levels of challenge to explore, including helpful hints. Allow students to apply their knowledge of coding and programming, through these challenge-based...

This resource from Defence Dynamics looks at the process of vaccination and how it stimulates the immune system to provide an active immunity to the pathogen. It encourages students to understand the risks involved in having a vaccination and how attitudes to vaccinations can be influenced by different personal...

 

In this activity, learners will use a vacuum former to manufacture a suitable casing for a programmable product. It...

This Double Crossed activity, from the Centre for Science Education and supported by the Astra Zeneca Teaching Trust, is set during World War Two. There is a mystery to solve, following an air raid, and students will need to use both science and history skills to get to the bottom of it. They are expected to...

This game, for two players, requires students to move around a Cartesian grid using column vectors, collecting stars as they go. Each star is worth a different number of points. The winner is the player who can collect the most points.

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