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Showing 4665 results
Begin this activity by introducing the idea of playing football on the Moon and the potential problems that could be faced when doing this. Pupils will then sketch and label their design idea for a football kit that can be used to play football on the Moon. Pupils can self or peer-assess their design work...
In this Nuffield exploration students are asked to design a table for a group of 5 people for daily use. The table must be extendable to accommodate 8 to 10 people for some occasions
The key processes developed are:...
Water pushes upwards with a force called ‘upthrust’. (You can feel this if you try to push a light object such as a balloon or aeroboard under water). The shape of a ‘boat’ affects the weight (passengers/cargo) it can hold. The more water that the boat displaces the more it will float and therefore the more weight...
This classroom activity will enable pupils to design and make a fabric bag big enough to carry their books. Pupils will measure and cut the fabric and decorate it with a book or other personal theme. They will then sew their fabric to create the finished bag. Finally, they will test their book bag to see how well...
In this classroom activity pupils will design, test and make a bookend to assist in the storage of books. The bookend can be decorated to inspire and encourage reading of the books being stored.
Pupils will first make a card model of their bookend design and then produce a finished bookend from wood and card...
Many different personal attributes can impact on road safety including a person's vision, ability to concentrate, reaction times and mobility. The car of the future should be designed to help people overcome these issues.
...In this activity, aimed at primary-aged pupils, children will design a coronation throne for the coronation of King Charles III that incorporates modern technologies. Pupils will also think about how to communicate their design ideas using sketches, notes and annotations.
In this activity students will design a kit for the first Moon-based football team. They will discuss the problems associated with playing football on the Moon, then will then sketch and label their design idea for a football kit that can be used to play football on the Moon. Students can self or peer-assess their...
This resource focusses on learners designing a robot to act as an assistant referee during a game of football on the Moon. They will consider the challenges associated with playing football on the Moon and the duties of an assistant referee. Students will produce a labelled sketch of their idea to meet a set of...
In this activity pupils will use of the theme of new and future technologies to design a futuristic backpack. They will discuss the purpose of backpacks and why they are used. They will then produce a labelled sketch of their design idea to meet the given design brief and criteria. Pupils can self or peer-assess...
Students will design a jet pack that can be worn by either the players or referee during a football game on the Moon. They will consider how a jet pack works and the different parts of a jet pack. They will then sketch an idea for a wearable jet pack with consideration for how it will fit, the weight of the jet...
This resource from the IET is one of a series of resources designed to allow learners to use the theme of the men’s football World Cup to develop their knowledge and skills in design and technology. The resource focuses on designing a kit for a national team that will be playing in the Qatar 2022 men’s football...
This activity, from the Institution of Engineering and Technology (IET), requires students to design a magnetic tool holder for a robot surgeon.
It is intended that students will:
• Appreciate the potential of...
This resource is part of the Polar Explorer Resource Collection https://www.stem.org.uk/polar-explorer-educational-resources
This unit explores how robot submarines are used to explore the oceans and how they use...
In this challenge, students are asked to consider the impact of people suffering from heart conditions, both to the individual and to wider society. They then generate ideas for using programmable systems to improve people’s health, and to monitor themselves. A video introduces the idea of a heart rate monitor, and...