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Machine learning is a system where rather than a computer programmer deciding the best way to sort, organise, classify or use information, the computer program develops its own set of instructions (algorithm) based on information that users feed it.  Scientists at the...

This resource, published by Schofield & Sims, accompanies the text books for the Alpha Mathematics series, which catered for more able students at junior and middle school, and contains detailed notes on the implementation of the scheme which includes:

*a synopsis of the contents of the Alpha series, the...

The resource pack is produced by The Centre for Industry Education Collaboration (CIEC). It looks at the life-cycle and environmental impact of aluminium products.

Student activities and investigations help to illustrate curriculum science in real-life contexts. This includes:
* Constructing a cradle...

This resource contains six activities that link to animals, including humans and cover aspects of working scientifically. These include:

  • observing changes over time using past and current photographs of themselves

  • looking for patterns between hand and foot size within their class...

This booklet contains a range of suggested teaching activities and contexts for amount of substance at A level.  Curriculum links include mole, molar mass, molar gas volume, formulae, emprical formula, molecular formula, and stoichiometry.

Although produced to support the teaching of OCR AS/A Level Chemistry...

In separate documents, this resource provides guidance for teachers to plan for progression of students aged 11-16, based on the National Strategies Framework for Secondary Science Learning Objectives. Each learning objective is given further explanation under the heading ‘Pupils could learn to … ’ 

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This longer article taken from AI: Where is the Intelligence? discusses Artificial Intelligence and rule following "bots". The activities contained within would easily lend themselves to a series of lessons on algorithms. The section on...

Produced by the Learning and Skills Improvement Service, these materials introduce students to circuit symbols. They develop their knowledge and understanding of circuit symbols and components through a range of short, interactive learning activities. These are particularly useful to reinforce, or consolidate,...

Python is a freely available programming language. This resource contains six sections:

The first section, Getting started, begins with a simple description of how to download and install a Python compiler onto a computer. The screenshots in the resource use a compiler called IDLE. There...

This learning resource is an introduction to programming with Python. Versions are included for Python 2.7 and Python 3. The fundamentals of programming are covered: • Arithmetic operations • Data types • Control flow As well as some more advanced techniciques including the use of: • Regular Expressions • Files •...

This resource has been developed by the Royal Society of Edinburgh (RSE) and the BCS Academy of Computing. It will seek to consolidate learners’ understanding of modern information systems concepts, through study of web technologies, including HTML.

Whilst this resource has been designed to be used as a...

This package of resources by Learnbylayers provides a comprehensive introduction to 3D printing, where it is used in the wider world and why it is used to manufacture certain products. Students design an object, slice and print it and learn about the basics of 3D printing. The materials can be taught in class or...

In this lesson students are introduced to the world of robotics in the context of the Key Stage 2 ICT curriculum. Over the course of these lessons, the students will learn how to use Modkit to program a VEX IQ Basebot in the context of an ‘autonomous car’.

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The purpose of the lesson is to expand the students' knowledge on programming the drivetrain. Students will also use the Touch LED sensor to provide user feedback during the program execution.

The remaining lessons can be found here.

This...

The purpose of this lessons is to introduce the students to sensors. Students will learn how sensors allow a robot to examine its environment and how this data can be used to make decisions. The lesson will center on the VEX IQ distance sensor. From a programming perspective conditional statements and nested loops...

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