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Produced by the Qualifications and Curriculum Authority for the 2006 changes to the science national curriculum, this guide was produced to ensure that those offering science information and guidance to learners in years 9, 10 and 11 had a single document containing accurate and up-to-date information on the full...
Key Stage Three National Strategy training materials to run a day’s session with science teachers to help them develop an understanding of the key elements of Scientific Enquiry and how it might affect their practice.
...The materials in this resource are from the Secondary National Strategy ‘Progressing to Level 6 and beyond in science’ project. They were intended for science teachers who are focusing on helping their students in developing general skills in scientific writing. For a more specific focus on explanations, arguments...
This set of information sheets from the Strategic Board for Scientific Apprenticeships are designed for teachers and careers advisers to help them introduce science apprenticeships to students. They highlight the types of apprenticeships available, what the roles involve, how to look and apply for apprenticeships,...
A ten-lesson sequence progressing from the basics of Scratch through to creating simple games. It includes:
- drawing shapes and using repeats
- accepting keyboard input to control the movement of sprites
- planning algorithms using flow diagrams and executing them in Scratch
- ...
This unit of six lessons does not assume any prior programming knowledge and covers the following guidelines in the National Curriculum:
- Design - write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into...
This Barefoot Computing resource for upper-primary computing lessons uses the creation of a Scratch maths quiz as a basis for learning about algorithms using selection.
Children are asked to create an algorithm that...
This Barefoot Computing resource builds on the ‘Maths quiz with selection’ learning activities which should be undertaken first.
It involves improving an existing Scratch maths quiz and adding score-keeping using...
A learning activity guide, from Barefoot Computing, for teachers in primary schools. It provides structure for an introductory programming session using Scratch. The activity involves tinkering within the Scratch environment - initially using existing Scratch projects then moving on to the creation of new projects...
This one-page help sheet offers a comprehensive introductory guide to Scratch, great for teachers new to the platform, or those who are unfamiliar with some of its features.
ScratchJr is an introductory programming language that enables young students to create their own interactive stories and games. Students snap together graphical programming blocks to make characters move, jump, dance, and sing. Students can modify characters in the paint editor, add their own voices and sounds,...
This Barefoot activity for young programmers exploits the sequencing and timing of joke-telling to help students learn good programming techniques. After planning an animation using a storyboard technique they then code it using the Scratch Jr app, and debug it. Tips for supporting the less able, as well as...
A Barefoot Computing introductory programming activity for lower-primary children learning computing. Using the iPad app Scratch Jr, children are given the opportunity to develop skills by tinkering with existing programs as well as creating their own. Children might be offered the chance to tinker with other basic...
This resource explores the potential benefits and risks of a national screening programme for cystic fibrosis (CF) carriers. Students are presented with the proposal that all 14 year olds should be encouraged to have a screening test to identify whether they are a...