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Showing 5454 results
These resources from Farming & Countryside Education (FACE) are intended support a visit to a dairy farm by providing activities which aim to raise students’ awareness of the process of business improvement in the food chain and giving advice on how to organise the visit. In preparation for the farm visit, a...
This resource provides a lesson about digestion in humans, linked to curriculum objectives. It is structured around a series of captivating, educational films. The films highlight the structure and function of the key organs of the digestive system, focusing on what happens at each stage on food's incredible...
This game from Siemens gives pupils the opportunity to design a virtual car by altering various factors such as the type of tyres, body style, engine and materials for wheels. The real-time simulation tests each design change in terms of outputs and how it performs on the road. Once the design is finalised, the...
The Duston school was one of one of twenty initial Lead Schools for Core Maths, providing support to a network of other schools as they look to deliver mathematics to all post 16 pupils.
Discover more about how Core Maths was delivered by a team of three teachers, working in close collaboration to develop...
This curriculum linked resource, for primary children and their teachers, is based on the exciting real-life launch of the Euclid space telescope. Through simple models and practical activities, the children are introduced to the work of space scientists seeking to discover more about our universe.
The...
A Year 11 module from the Salters’ Key Stage Four double award science course. This module begins with revision of prior knowledge about stars, planets, moons and other bodies found in space. Students then consider gravity as the force which controls movement of bodies...
This Nuffield Primary Science Teachers’ Guide for teaching the Earth in Space topic, to students aged 5-7, is divided into three chapters:
*Chapter 1: Planning - showing how to use the resources to plan a topic and, in the second edition, more guidance on how to implement the SPACE approach
*Chapter 2...
This activity looks at the shape of the Earth and the reasons why we have day and night. It includes a game “The Earth goes on a Spin”; in which children role-play the Sun and the Earth. In other activities children think about the sounds that are heard during day and night. The activities require the use of an...
By creating their own paper ‘robot face’, students learn about how high-level language is translated into low-level machine instructions. The resource, created by Paul Curzon and Peter McOwan of the CS4FN team, covers sequencing in programs, compilers and interpreters. A detailed instruction sheet guides the...
This London Engineering Project case study, part of the Royal Academy of Engineering collection, gives Year 8-10 students information and knowledge about some of London's famous landmarks.
The activity illustrates the...
This handbook looks at opportunities for educators to introduce environmental education across the EYFS framework and primary national curriculum for England.
It looks at the curriculum and gives examples and case studies of how teachers can explore environmental issues with their students. It provides...
This handbook looks at opportunities for educators to introduce environmental education across the national curriculum for key stages 3 and 4 in England.
It looks at the curriculum and gives examples and case studies of how teachers can explore environmental issues with their students. It provides...
In this resource students consider the ethical values of personalised healthcare. The Council reported that there are five widely acknowledged ethical values are identified that should be taken into consideration when weighing up the potential harms and benefits of...
In this activity students explore why a water clock was the world's first programmable system. Programmable systems are by no means a modern invention. Many regard the first to be Ktesibios's water clock, which was invented approximately 2250 years ago.
The aim of this activity is that students apply what...