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Showing 5454 results
Inspired by the theme of the Victorians, this activity supports the teaching of design and technology in context by investigating the key inventions made during the Victorian era, and how they have influenced engineering today.
In this classroom activity pupils will learn about the Victorian era and the...
Purpose: Recording a video clip of motion or colour change is an effective means of generating data, but video can also be created to communicate the methods and findings of a practical science activity.
Teaching approach: Still images, and video clips can be imported into a video editing app, where they can...
Purpose: As an alternative to traditional methods of investigating motion in the classroom, such as ticker tape timers or light gates, it is simpler and cheaper to analyse video clips of the movement of objects. Cameras in mobile phones and tablets can record a brief video which when imported into a video analysis...
This paired-programming activity from the Barefoot Computing project focusses on sequences in algorithms and programs.
Children create an animation of a Viking raid – ideally they will have previously studied Vikings...
Purpose: Field trips can be difficult to organise in schools and so may be limited in scope and duration. Using virtual reality technology, it is possible to supplement a field trip with observations from other sites, to broaden the context studied.
Teaching approach: Once students have analysed data from...
These two guides from Science and Technology Facilities Council (STFC) help teachers to plan and organise school visits to CERN in Geneva and the Isaac Newton group of telescopes on La Palma in the Canary Islands. The guides give great reasons to visit, explain what services and support would be offered to school...
Astronauts, and especially spacecraft commanders, must take in a huge amounts of information from displays and screens. Small changes in this information might indicate important changes that should be addressed, and missing the signs may have important consequences.
This simple activity challenges students...
Produced by Becta, these case studies illustrate how information communication technology (ICT) can be used to enhance teaching and learning in science. This case study looks at how Flash animations were used to teach the difficult topic of sound.
Students find it difficult to imagine how sound waves move...
Produced by The Centre for Industry Education Collaboration (CIEC), the activities in this resource allow students to examine science concepts applicable to the healthcare industries and the work of people in the sector.
The activities in the resources cover areas that include:
* Determination of the...
Recent headlines point out a 400 % rise in rickets and other bone diseases as young people spend more and more time indoors. Recent UK health guidance recommends that everyone should consider taking a daily vitamin D supplement, particularly in autumn and winter. In this activity students make a personal decision...
This new curriculum resource from CensusAtSchool is presented at two levels of difficulty. This idea is relatively current as it links with the 'Da Vinci code' and the theory of the Vitruvian man as put forward by Leonardo da Vinci (1452–1519).
...This activity shows how Earth observation can be used to study human geography by comparing the satellite images of Las Vegas over the last few decades. Linking to measurement of irregular areas and addition and multiplication of fractions, it asks children to measure the area of Las Vegas at three separate times...