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This topic from Siemens designed for primary aged pupils, uses the context of long distance communications to get them thinking about how scientific ideas are used to develop solutions to challenges and how technology is about comparing and evaluating different solutions.

  • Ways of communicating...
...

Produced by LSIS, this activity uses a hands-on approach to translate theory into practice. It helps students to construct and adopt a personal, systematic approach to safe checking of power tools whenever they start work. By handling real power tools and checking for faults in the session, students apply their...

This booklet has been produced to help teachers understand how to ‘work scientifically’ within the primary science curriculum for England. It includes progression of enquiry skills grids from Early Years Foundation Stage through to Key Stage Three and child friendly self and peer assessment posters to support all...

These diagnostic questions and response activities (contained in the zip file) support students in being able to:

  • Recall that multicellular organisms have different parts with different functions.

  • Recall that the parts of a multicellular organism are made up of cells.

  • ...

The materials in this National Strategies resource help teaching assistants to develop their role in supporting assessment for learning (AfL) in the classroom by promoting and embedding good practice in partnership with teachers.

Throughout the resource, teaching assistants reflect on and evaluate their role...

This Cre8ate maths topic looks at simplified versions of three different network problems that are encountered in practical logistical planning. Paper rounds offers the opportunity for reasoning and proof as the arguments needed to establish Euler's theorem are within their grasp. It also, along with Cable...

This activity from Cre8ate maths develops understanding of enlargement.

Students work in groups and, intuitively, sort sets of photos to identify those which have been enlarged from an original image. They then...

This pack provides a stimulating way of learning about scientific journal articles and highlights the difference between ‘research’ and ‘review’ papers.

It is suggested that students start by watching a silent video showing an unusual behaviour in capuchin monkeys, ‘anointing’, for which there are various...

The activities in this Core Maths resource look at percentage increase and decrease both individually, in combination and in reverse. The resource is based on the Level 2 ‘Financial calculations’ resource developed by the Nuffield Foundation for the FSMQs, which includes detailed teacher notes, student information...

This resource looks at the two main drivers of sea level change - isostasy and eustasy. Each of these terms is explained and a worksheet covers both ideas in three practical demonstrations.

In the first practical, which includes both isostasy and eustasy, students undertake experiments which prove that...

This resource considers what the microscopic plants and animals found over a salt marsh can show about past sea levels. The two activities in this resource explore these microscopic sea level recorders and how researchers use them to understand sea-level change.

In the first activity, students explore the...

International cricket is the focus of this resource, from the Centre for Innovation in Mathematics Teaching. Data relating to 2006 is used to demonstrate how the ICC Test Championship Table is constructed and students are guided through a series of activities that have been designed to prompt discussion and develop...

This resource highlights a variety of computing resources which can be adapted and used to inspire football or sports-themed activities. They can be used in the classroom to develop pupil's computing skills and knowledge. It’s not just about sport – these resources can also encourage young learners to think about...

This Barefoot Computing activity for lower primary children uses simple sequences of instructions to explore a world map. They use logical reasoning to predict the outcome of instructions that are 'programmed' into a simple game, made using Scratch 2. Children learn about the continents by guiding a simple robot...

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