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Siemens Infinity STARship (Sustainable Technology Autonomous Robots) provides an immersive gateway to Siemens Education resources aimed at secondary aged pupils.  By exploring the STARship and the resources within it, students will earn points for participating in quizzes and engaging with the onboard content which...

This lesson from Siemens uses an app to inform students about new technologies and the impact of automation, digitalisation, and electrification on individuals, society and the environment.  It is intended to address the 'evaluate' strand of the...

This Nuffield Foundation resource opens with a team game that demonstrates the need for careful planning and collaboration. Students use their findings to construct a standard operating procedure that enables them to improve their performance through better collaboration. They are also introduced to their games...

This lengthier activity involves designing and creating a simple computer game using the free Microsoft Kodu platform. It is expected that the children will have some prior experience of Kodu, or that a basic tutorial is offered before commencing this activity. Worksheets are provided that help children through the...

This engaging and well thought out resource from Siemens contains a series of lessons which can be used to teach pupils about the principles of ‘lean’ manufacturing and ‘just in time’ production. Once pupils understand these concepts they can try the Lean Machines interactive game which allows them to explore the...

This lesson introduces students to the effects of climate change on glaciers. The resource sheet gives information what a glacier is, how they are formed and what the different types are. A card sort game is included, asking students to match terms to explanations, separate glacial inputs and outputs and place in...

This ASE resource is a quick and effective game for revising and recapping subject knowledge. This resource consists of several question and answer activities useful for recapping and reinforcing key vocabulary. The life processes example recaps some of the principles that would have been covered in primary...

This loop game from ASE, revises vocabulary and knowledge on the topics of moving and growing, habitats, life-cycles and keeping healthy. The resource consists of twenty-one question and answer cards, and guidance on how to use them with your class.

This resource is part of the ASE SYCD: Science Year Primary...

This interactive online activity provides teachers with a topical and engaging tool for exploring how ideas, developments and discoveries in STEM subjects have changed and...

This resource provides a word search type activity in which children find number bonds to ten. Containing three 8 by 8 grids of numbers children are challenged to find two adjacent numbers, either horizontally or vertically that total 10. The boards contain 14 to 18 number pairs which total 10.

Provided by...

This Subtangent wordsearch resource provides the opportunity to reinforce topic specific spelling and the terminology used across the mathematical curriculum.

The number of words to be found varies, although most of...

This set of resources support the physical game Megawatt - Discover Energy. This straightforward card game introduces pupils to the different ways electricity can be generated, the power each method generates and its environmental impact. It is suitable for pupils aged 11 plus, but an educator would have to help...

This resource explores different types or mineral deposits found in the Earth and focuses in particular on copper deposits called porphyry. A presentation looks at how these deposits are formed and mined. It then goes on to explain how geologists locate porphyry deposits using mapping, fieldwork, sampling,...

This resource includes a suite of games designed to promote thinking, learning and understanding as well as being enjoyable and engaging. They are all based around molecules that play key roles in life on Earth.

In the ...

Published by BEAM, this collection of games give students opportunities to practise and consolidate their mathematical understanding of money, through coin recognition, counting and matching amounts of money. The games, with their mathematical content, are: *Shopping - matching pence coins to numberals *Coins -...

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