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Showing 1492 results
Inspired by the theme of the Victorians, this activity supports the teaching of design and technology in context by making a pinhole camera based on early Victorian photography technology.
In this classroom project learners will learn about early camera obscuras developed during the Victorian era. They will...
A Powerpoint from the May 2016 Research Conference which describes how the Crest Awards scheme has made an impact on research-led learning.
Inspired by the Born to Engineer video from Dr Eleanor Stride, an engineer who is developing a treatment for cancer that encloses cancer-treating drugs in bubbles, this resource supports students to increase their understanding of engineering in a food science context,...
This resource supports mathematical understanding by making representations of characters from books using basic shapes.
Pupils will design a two-dimensional image for character from a book, using basic shapes. This teaching resource could be used as a one-off lesson activity to reinforce understanding of...
This resource looks at various ways at how digital images and sounds are quantified in such a way that the computer can store and interpret them. This looks at the effects of digitising different types of data, and the effect that this has on both the size and the quality of the resulting files. It may be necessary...
This is one of a series of resources to support the use of the BBC micro:bit. This resource focusses on pupils designing, programming and using a programmable device that can be used as a musical instrument in a class performance.
In this activity pupils will design and create a programmable device that can...
Combine Makey Makey and Scratch in this storybook programming activity. These resources show pupils how to make a simple four-page story book, with buttons to press for sounds, coded through Scratch.
From the Wellcome Trust Sanger Institute, this resource helps students to consider the allocations of funds to one or more malaria intervention projects. In groups they must discuss the pros and cons of different the projects and decide which should receive funding....
Carom Maths provides this resource for teachers and students of A Level mathematics.
In this presentation students are given a function and explore the mapping of natural numbers, as well as being challenged to find the inverse function. A link to the online encyclopaedia of integer sequences is provided for...
This field study encourages students to investigate the vegetation in a lowland heathland habitat and to use a GPS unit to map habitat fragments. Students could also make management decisions, deciding where to place habitat corridors to help prepare for the possible effects of climate change.
Four...
In this activity from the Institution of Engineering and Technology, pupils make a model of a sail boat from craft sticks. They will then test their model to see if it floats.
This activity could be used to teach about making models and assembly techniques and introduce the history of marine engineering in...
This activity focuses on promoting a product to a particular target user group. Teamwork, creativity and entrepreneurial skills are required to design, brand and market a new Nintendo Wii product. ‘Make your pitch!’ provides students with an opportunity to explore and...
This resource encourages pupils to develop their practical skills using a saw and a glue gun to construct a miniature catapult capable of firing a marshmallow. They also have the opportunity to develop their skills to work as part of a team. This activity could be used in key stage two as a short design and...
Aimed at the 11-14 age group, this is a unit of six one-hour design and technology lessons to develop an understanding of how systems on exploration robots are combined and collect data. Students are given a design brief to build their own model rover, experientially, to function in simulated Martian conditions....