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This is one of a set of resources developed to support the teaching of the primary national curriculum. They are designed to support the delivery of key topics within design and technology and maths. This resource focusses on creating a section drawing of a product.

Different types of drawing are used to...

This resource, produced by the Institute of Physics (IOP) and the Institute of Physics and Engineering in Medicine (IPEM), contains a short introduction to medical imaging and how seeing inside your body can help diagnosis. A presentation is accompanied by teachers' notes.

The presentation describes:

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This resource will let students see pink elephants.

When the human eye is exposed to one colour for a relatively long period of time, the cone cells will become saturated with that colour. Once the eye is exposed to a broad range of colours again, the brain will pick up weaker signals from that colour and...

This activity allows students to investigate how images are produced from data streams by using first a spreadsheet and then an image-processing program. They then go on to see how the usefulness of such a monochromatic image may be enhanced by using lookup tables and calibration. The materials used focus on the...

This is one of a set of resources developed to support the teaching of the primary national curriculum. They are designed to support the delivery of key topics within design and technology, maths and science. This resource focusses on developing understanding of levers.

Levers are one of the simplest forms...

In this resource designed by the IET, students explore statistics and use them to decide on a ranking of football players. Football players are ranked in different ways and there are a variety of awards they can be presented with. For example, each year the Ballon D’Or is awarded to the player judged to be the ‘...

This activity, from the Institution of Engineering and Technology (IET), introduces students to methods of how to identify what components can be used as electronic sensors.

The resource is designed so that students...

This resource contains the fourth session of the Active Approaches to Level Three Applied Science, produced by the Science Learning Centres and the Nuffield Foundation. The session looks at developing assignments, their learning objectives and structure and warns against malpractice and plagiarism. It also...

This resource contains the first session of the Active Approaches to Level Three Applied Science, produced by the Science Learning Centres and the Nuffield Foundation. The session includes two activities: Gallery of quotes and Making sense of texts.

*Gallery of quotes - students are asked to read and...

This resource contains the third session of the Active Approaches to Level Three Applied Science, produced by the Science Learning Centres and the Nuffield Foundation. The session looks at the use of scenarios to provide a real-world context, make connections between theory and practice and develop critical...

This resource contains the second session of the Active Approaches to Level Three Applied Science, produced by the Science Learning Centres and the Nuffield Foundation, and concentrates on the issues of health and safety and risk assessments. The session identifies suitable practicals and includes activities.

This activity, from the Institution of Engineering and Technology (IET), challenges students to use their mathematical skills to calculate the critical dimensions of the tunnel that will be built. It could also be taught in design and technology or engineering, with the...

This is one of a set of resources developed to support the teaching of the primary national curriculum. They are designed to support the delivery of key topics within design and technology and science. This resource focusses on making shadow puppets and developing supporting knowledge about the relationship between...

This four-lesson sequence teaches students to create multimedia for a given purpose. Using digital cameras and special desktop publishing software, students create a comic-book representation of the life of William Shakespeare. They are required to plan and execute the project from the beginning and to evaluate...

A cross-curricular programming activity, using loops in Scratch to draw patterns. Learners first design an algorithm to draw a simple 2D shape, and then use the 'repeat' block to generate artwork. It is advised that children have some prior experience of programming in Scratch. Experimentation and debugging is...

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