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The aim of this resource is to give students the opportunity to investigate the impact of science, technology, engineering and mathematics on code breaking and security using the Cold War and espionage as a hook. Students make their own code wheel based on the Caesar cipher and explore the maths behind codebreaking...

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This collection includes resources for primary schoolchildren of all ages learning early computer programming. Using the Blockly drag-and-drop visual language, children program the movement of grocery vans around maps. The resources should be used with the ...

Following on from the Key Stage 1 and Key Stage 2 Blockly activities using Rapid Router, this teacher guide introduces Python textual programming. The difficulty of the algorithm challenges and the coding required is raised to new levels, but adequate support is provided in the guides. This resource makes use of...

This collection comprises of Code for life Rapid Router with Python and Code for life Rapid Router with Blockly resources. They are aimed at both primary schoolchildren of all ages learning early computer programming as well as secondary school...

 

If you could make an app, computer program, or anything programmed with code, what would it be? A game, clothing that lights up, or maybe a robot to help you clean your room? Whatever your...

Pupils can explore the characteristics of the surface of planet Mars and will learn how to navigate a planetary robotic vehicle on to it. The resource focuses on coding and uses Open Roberta Lab which is an online simulation tool. Pupils will become familiar with the main characteristics of the Martian surface and...

 

Choose your mission and follow Major Kate on her mission to save Planet...

This is a long-awaited and much needed book...

The new computing curriculum is truly transformational. However, many primary teachers and students have little or no experience of programming or the thinking skills that underpin it. This...

 

The student workbooks in the Code-IT Primary Programming series are progressively, though not exclusively, based on the four years within the KS2 curriculum. First Steps in Programming using...

 

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Hidden in the world around us are mysterious symbols and bizarre numbers. Do they hold the key to understanding the universe? Professor Marcus du Sautoy (presenter of The Story of Maths and The Music of the Primes) takes us on a gripping treasure hunt to discover the codes that unlock the power of nature. Marcus...

What do flashlights, the British invasion, black cats, and seesaws have to do with computers? In 'Code', they show us the ingenious ways we manipulate language and invent new means of communicating with each other.

And through 'Code', we see how this ingenuity and our very human compulsion to communicate...

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