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Showing 40292 results
In this resource from the DfE Standards Unit, students create and solve their own equations where the unknown appears more than once and learn that there may be more than one way of solving such equations. Before doing this activity students should be able to solve equations where the unknown appears only once....
Python can launch sub-processes that function separately. Using this approach it is possible to create any number of desktop widgets. This resource includes instructions to create two widgets: a simple RSS news reader and an image downloader for Astronomy Picture of the Day. Some additional Python modules must be...
This resource features four short tasks that involve creating, re-arranging and solving equations.
One of the tasks looks at selling tickets for a concert. Students must form two equations connecting two variables and then solve the resulting simultaneous equations. They then go on to interpret their answers...
This book is designed to provide a step by step explanation of basic geometric ideas and drawing techniques, inspired by the works of M.C. Escher.
This item is one of over 25,000 physical resources available from the Resources Collection. The Archive Collection covers over 50 years of curriculum development in the STEM subjects. The Contemporary Collection includes the latest publications from UK educational publishers.
This engineering challenge asks students to create a minute-long digital animated film that tells a creative, fictional story about a concept related to engineering. The resource provides questions to support students through the process of planning their video and asks them to create a storyboard before filming to...
This activity gives SEND pupils the opportunity to look for patterns, complete sequences, create their own patterns and develop their understanding of algorithms by making instructions for others follow. Pupils will be challenged to create step-by-step instructions to create simple algorithms and opportunities are...
'Classmates' is an exciting series launched in September 2003 from Continuum. Packed with practical advice, and written in a witty and accessible style, these essential guides will tackle all the key aspects of...
This resource challenges students to design a spectacular human-powered invention for creating the spark which lights the bio-fuel generator of a newly built state-of-the-art, eco-friendly house. The students need to produce a design for their invention and enough evidence to convince the judges that the device...
This book offers teachers important insights into the emotional classroom climate necessary for successful and effective learning. Following from the first book, 'Confident classroom leadership', the authors present...
This resource from the MIT team where Scratch originated consists of a teacher guide and student workbook.
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Published by the Wellcome Trust in 2007, this report is the product of a feasibility study for a touring exhibition to promote creative learning in science. The study involved:
* Evaluating the Trust's objectives for such an exhibition and making recommendations on the
feasibility of meeting these...
Produced by the Learning Skills Improvement Service (LSIS), this case study tackles the themes of harnessing technology and innovation in STEM. The purpose of the project was to investigate how interactive whiteboards could be used to enhance teaching practices within STEM delivery at Southgate College Professional...