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Suitable for students of computing and digital media in secondary school, this in-depth reference resource covers many aspects of image data storage and compression.

A brief introduction includes how images are perceived by the human eye and how they are captured and stored by digital devices. Also:

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This is the fifth in a five-part work on basic electronics and it covers digital systems.

These resources, written in 2011 and provided by the Joint Mathematical Council (JMC), discuss the role that digital technologies might and should have in mathematics education. Consideration is given to the types of experiences students encounter and how best to develop the curriculum to engage students in using...

Each volume in the five-book series examines the story of scientific discovery in a series of timelines and each chapter examines either a particular aspect of science, or the life and work of an important scientist of the time. Parallels with other fields, such as astronomy and mathematics are highlighted so that...

This set of three mini-interactive online games from Siemens explore a variety of digital industries:

  • Cybersecurity
  • Internet of Things
  • Digital Twins

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The educational landscape for primary teachers and learners is increasingly digital and technology rich, making it a challenge for professionals to decide which digital technologies to use, how and when, to bring...

 

Digital Literacy Year 1 supports teachers in developing their young...

The exploroscope can take still images with the click of a button, the images are then stored on the computer using the downloaded software. It provides limitless possibilities for investigation, whether it be living things such as plants, hair, skin, nails and bark, or man made materials such as clothing, foam,...

This is one of a series of resources from the Institution of Engineering and Technology designed to allow pupils to develop their knowledge and skills in computing, art and design.

In this resource pupils will explore the work of the famous Dutch artist, Piet Mondrian, who created abstract art using very...

This item is one of over 25,000 physical resources available from the Resources Collection. The Archive Collection covers over 50 years of curriculum development in the STEM subjects. The Contemporary Collection includes all the latest publications from UK educational publishers.

This is one of a series of resources from the Institution of Engineering and Technology designed to allow pupils to develop their knowledge and skills in computing, art and design.

In this activity pupils will use digital cameras to capture images, thinking about lighting and the position of their camera....

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If you want top grades and thorough understanding of...

This collection of case studies show how a wide cross section of educational professionals use and find inspiration from STEM Learning's digital resources.

This guide is part of a series which introduces a wide range of scientific topics and topical issues affecting our daily lives. This book explains how the Internet and other digital technologies have...

This collection of lesson activity and enrichment day resources links computing to other curriculum areas in creative ways. Unplugged as well as on-screen activities are provided, featuring contributions from various organisations. Some activities require additional paid resources whilst most make use of free...

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