Filters
Clear allSubject
- Careers (1072) Apply Careers filter
- Climate Change (94) Apply Climate Change filter
- Computing (988) Apply Computing filter
- Creative arts and media (41) Apply Creative arts and media filter
- Cross curricular (568) Apply Cross curricular filter
- Design and technology (2302) Apply Design and technology filter
- Engineering (1257) Apply Engineering filter
- Food Preparation and Nutrition (240) Apply Food Preparation and Nutrition filter
- Health and safety (3) Apply Health and safety filter
- Leadership (39) Apply Leadership filter
- Mathematics (4416) Apply Mathematics filter
- Personal development (41) Apply Personal development filter
- Psychology (38) Apply Psychology filter
- Science (8297) Apply Science filter
- Space (103) Apply Space filter
- STEM Ambassadors (100) Apply STEM Ambassadors filter
- STEM Clubs (113) Apply STEM Clubs filter
Age range
Type
- Activity sheet (4665) Apply Activity sheet filter
- Article (823) Apply Article filter
- Assessment (194) Apply Assessment filter
- Audio (74) Apply Audio filter
- Data set (83) Apply Data set filter
- Demonstration (170) Apply Demonstration filter
- Diagram (6) Apply Diagram filter
- Experiment (495) Apply Experiment filter
- Game (155) Apply Game filter
- Group work (186) Apply Group work filter
- Image (203) Apply Image filter
- Information sheet (955) Apply Information sheet filter
- Interactive resource (430) Apply Interactive resource filter
- Lecture (6) Apply Lecture filter
- Open-ended task (96) Apply Open-ended task filter
- Poster (152) Apply Poster filter
- Presentation (1492) Apply Presentation filter
- Quiz (64) Apply Quiz filter
- Research (830) Apply Research filter
- Self assessment (39) Apply Self assessment filter
- Simulation (12) Apply Simulation filter
- Teacher guidance (5454) Apply Teacher guidance filter
- Textbook (597) Apply Textbook filter
- Video (1980) Apply Video filter
- Include Physical Resources (26301) Apply Include Physical Resources filter
Showing 13991 results
This book is an introduction to the graphical language Snap!. Snap! is a free graphical programming language. Inspired by Scratch, it builds upon its foundations and expands its functionality.
This resource is suitable for both the novice and experienced programmer. The author, attempts to bridge the gap...
This report, published by LSIS, describes an action research project carried out by Newcastle College. The main aim of the research was to identify a new approach to teaching which would help engineering students in the learning of calculus. The cohort of students had no previous experience of calculus and the...
This case study from Ofsted shows how one secondary school integrated computer-aided design and manufacture (CAD/CAM) into their design and technology provision.
At Ripley St Thomas Church of England school, students use professional standard software and manufacturing equipment confidently, developing...
One of the trial units from the Nuffield Primary Solutions in Design and Technology. Children design and make a framed clay mosaic which can be displayed at school before being taken home to be displayed there.
The purpose of this activity is to learn the skills necessary to design and make a mosaic from...
One of the trial units from the Nuffield Primary Solutions in Design and Technology. Children design and make a 3-dimensional prototype model of a commercial vehicle.
It must be suitable for use as a storage and transport vehicle for a particular load such as milk bottles, letters and parcels, sheets of...
Produced by the Nuffield Foundation, these materials describe activities that challenge children to produce a design for a vehicle. It must be suitable for use as a storage and transport vehicle for some of the equipment used in a fairground. The vehicle should be eye catching, so that it attracts attention from...
Computers and young children, written in 1970 for the Nuffield Mathematics Project, took the stance that the computer was 'the most important scientific advancement' at the time; and that the explosively expanding effect of computers on so many aspects of our lives made it important that all members of our...
Mathematics plays a vital part in space flight, it gives us a way both to predict what should happen in the future and also ways to measure what’s actually happening in the present, and adapt to it. In this resource we look at a few places where maths helps in space flight. The maths is made simple here (it’s far,...
This lesson focuses on the statement: Modern Society relies heavily on computers, without computer systems there would be chaos. Students are asked to reflect on this statement and discuss whether they believe this to be true. In groups they are asked to look at different areas of modern life and to research where...
Written by Mark Dorling and Matthew Walker for Computing at School, this document maps the computer science, information technology and digital literacy strands of the National Curriculum Computing Programme of Study.
Each of the progression pathway statements is underpinned by one or more learning outcomes...
This edition of the Computing a School (CAS) newsletter includes articles covering:
*Pedagogy of computational thinking and programming
*Modelling and simulation with StarLogoTNG
*Scratch and RoboMind
*Text-based programming with Small Basic
*Route finding with graphs at A-Level...
This booklet is an example of a programme of study for ICT and Computing produced by Matt Britland. The programme contains details of the ICT strands and aims and fourteen original projects for students in years 7-9. Each project includes a link to a presentation that...
Ten activities for the end of term to use in class with children to have fun whilst developing computing knowledge and skills. All activities are free to use, you will just need to sign in to access them.
This edition of the Computing at School newsletter contains articles on:
*Using Scratch4Arduino in primary schools to make musical instruments
*Learning algorithms with folk dancing and fairy tales
*Kodu programming
*Developing computing schemes of work
*Functional programming...