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Suitable for students of computing and digital media in secondary school, this in-depth reference resource covers many aspects of image data storage and compression.

A brief introduction includes how images are perceived by the human eye and how they are captured and stored by digital devices. Also:

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These resources, written in 2011 and provided by the Joint Mathematical Council (JMC), discuss the role that digital technologies might and should have in mathematics education. Consideration is given to the types of experiences students encounter and how best to develop the curriculum to engage students in using...

This set of three mini-interactive online games from Siemens explore a variety of digital industries:

  • Cybersecurity
  • Internet of Things
  • Digital Twins

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This is one of a series of resources from the Institution of Engineering and Technology designed to allow pupils to develop their knowledge and skills in computing, art and design.

In this resource pupils will explore the work of the famous Dutch artist, Piet Mondrian, who created abstract art using very...

This is one of a series of resources from the Institution of Engineering and Technology designed to allow pupils to develop their knowledge and skills in computing, art and design.

In this activity pupils will use digital cameras to capture images, thinking about lighting and the position of their camera....

This collection of case studies show how a wide cross section of educational professionals use and find inspiration from STEM Learning's digital resources.

This collection of lesson activity and enrichment day resources links computing to other curriculum areas in creative ways. Unplugged as well as on-screen activities are provided, featuring contributions from various organisations. Some activities require additional paid resources whilst most make use of free...

These interactive notes build on the ideas covered in edition 29 of Catalyst. 

Catalyst is a science magazine for students aged 14-19 years. Find out more about Catalyst magazine: www.stem.org.uk/catalyst

These interactive notes build on the ideas covered in edition 30 of Catalyst. 

Catalyst is a science magazine for students aged 14-19 years. Find out more about Catalyst magazine: www.stem.org.uk/catalyst

This resource from Jonny Griffiths contains a range of puzzles designed for 14 to 17 year old maths students. In each puzzle, the digits one to six have been rubbed out and replaced with six squares labelled a to f. The task is to put the digits back in again correctly to make each statement true...

Dijkstra's algorithm finds the shortest path for a given problem. Dijkstra's algorithm can be used to find the shortest route between two cities. This algorithm is so powerful that it not only finds the shortest path from a chosen source to a given destination, it also finds all of the shortest paths from the...

This resource contains eight instant maths ideas designed to provide the opportunity for students to explore conversion graphs, compare imperial and metric units, estimate everyday measurements and explore the nature of different dimensions. The student resource sheet requires students to convert between different...

Mendeleev's invention of the periodic table of the elements showed how to predict and create further elements, something which scientists are still doing today.

This article is from Catalyst: Secondary Science Review 2016, Volume 26, Issue 4.

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