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Showing 13991 results
This activity gives SEND pupils the opportunity to create a program to control a single Bee-Bot around a complex course. Pupils learn to break down a problem into smaller parts, create an algorithm and a program to move a robot to a specific point and to detect and correct errors in the program by creating obstacle...
This activity for younger children introduces algorithms and algorithmic thinking. After first planning how to draw numbers using the simple commands available, children then program a BeeBot to create the shapes (BeeBots are a type of simple programmable rover). By watching and feeding back on each other's efforts...
This introduction to using the small programmable robot, the BeeBot, introduces children to creating simple programs. They learn the importance of sequences of accurate instructions, and test their sequences out using a 'fakebot' or paper-robot. Children are encouraged to debug and develop their sequences before...
For lower-primary children with some understanding of algorithms, this Barefoot Computing activity uses a basic robot (BeeBot) to show how algorithms are executed as stored programs on digital devices. Simple sequences of instructions are given to the BeeBot to 'write' numbers. These algorithms are represented by...
This simulation explores the Beer's Lambert Law. It allows you to make colourful concentrated and dilute solutions and explore how much light they absorb and transmit using a virtual spectrophotometer.
Curriculum links include:
• Beer's law
• Solutions
• Concentration
• Molarity...
This archive document guides teachers introducing Logo to the computing classroom. While some sections may refer to outdated technologies, many of the techniques and learning outcomes remain relevant to users of any Logo platform. The activities begin with simple drawing using the turtle and pen, and progress...
This ACME report, from 2015, looks at what high-quality initial teacher education (ITE) for teachers of mathematics should look like.
Robert Barbour, Chair of the ACME ITE Working Group said at the time of publication: 'Everyone is in agreement that improving the mathematical skills of young people in...
In this report, ACME considers the quality of initial teacher education and gives advice on how to ensure that trainees leave Initial Teacher Education (ITE) effectively equipped to begin their teaching careers in mathematics classrooms throughout England.
The report seeks to address a number of key...
Beginnings, from the Nuffield Mathematics Project, is concerned principally with students in their first few years at school and how their experiences of life gradually extend their mathematical thinking.
This guide is a 'beginning' in another way; it is concerned with some of the basic ideas at the...
This is the parallel Guide, from the Nuffield Mathematics Project, to Beginnings (Circle series). It deals with the early awareness of both the meaning of number and the relationships which can emerge from everyday experiences of environmental play: measuring, length, capacity, area, time and size.
These articles explore how life on earth began, consider the importance of carbon in our biology and whether there might be an alternative. |
This collection of resources has been collated by the National STEM Learning Centre and Network and covers a wide range of topics related to effective behaviour management.
This training resource from the National Strategies considers the causes of poor behaviour for learning as well as staff behaviour and its impact on learning. The aim is for teachers to: • Develop an understanding of how both student and teacher emotions can impact on learning. • Develop some strategies to avoid...
This toolkit from TRAID Education provides lesson plans, presentations and resources to support student understanding of sustainability issues surrounding the clothing industry.
Production
- Lesson Plan 1: What are my clothes made from?
- Lesson Plan 2: Why are my clothes...
STEM plays an important role in the movies, even if you don’t always see it on the big screen. Sometimes it’s in the special effects that enhance a scene, or even the big ideas behind the story.
This programme has students creating their own special effects, building and testing stunt cars and exploring...