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Showing 13991 results
The number of fish in a tank is given, together with the percentage of the fish that are small. The challenge is to work out the number of the small fish to remove to achieve a lower given...
The Pit stop activities from Cre8ate maths are designed to motivate students to investigate the performance of model solar cars through a series of racing challenges. To do this activity you will need a set of model solar racing cars which are often shared between design technology and science departments. Students...
This activity focuses on promoting a product to a particular target user group. Teamwork, creativity and entrepreneurial skills are required to design, brand and market a new Nintendo Wii product.
In this activity,...
This investigation from Cre8ate maths involves students in finding the best size screen for a television. If you have a large flat screen and view a standard analogue or digital picture the individual pixels are visible if you are sitting too close to the screen. Working in small groups of 3 or 4, students measure...
This resource, aimed at primary learners, links mathematics, art and science. Children explore how how the number of pixels affects an image and how images from space have become clearer as technology has advanced. They then...
This Barefoot Computing activity challenges lower-primary children to debug simple Scratch programs that assemble pizzas on-screen. A simple four-step process for systematic debugging is demonstrated.
Using logical...
This STEM activity introduces pupils to fractions by giving them the opportunity to cut a pizza in a range of ways. Pupils will be able to show how pizza can be shared into equal parts and recognise halves and quarters as part of a whole unit. This activity could be used as a starter or main activity to introduce...
This set of five lessons introduces pupils to data modelling using spreadsheets through the theme of a class pizza party. Pupils will develop their computational thinking skills of abstraction, decomposition, algorithms and evaluation and combine different types of software to present their work. These sessions...
This whole class game allows children to practise reading three digit numbers and recognizing 'place value'. The game follows the familiar "I have... Who has?" around the class format where children read a statement about their number and ask a ‘who has’ question....
Six instant maths ideas covering the titles given to each column, the importance of place value in expressing values and the problems that can occur when numbers are written incorrectly. Ideas include finding how many numbers can be made using certain digits, what the value of a particular digit represents in a...
A selection of resources, published by BEAM, for teachers of primary mathematics. They include challenging problems and puzzles, open-ended investigations, cross-curricular activities and resources to practise and develop students' mathematical understanding.
The three activities and their mathematical...
Published by BEAM, these two activities can be used to develop students' understanding of ordering and place value using numbers up to 200.
*Jigsaw uses numbers from 101 to 200. Students have to cut out the pieces then arrange them into a ten by ten grid.
*What's in a date? - students have to organise...